在UGUI的Canvas中添加RawImage,在代码中定义MovieTexture,将MovieTexture的值赋值给RawImage的Texture。
MovieTexture movieTexture = Resources
.Load(
"***") as MovieTexture
GetComponent<RawImage>()
.texture = movieTexture
((MovieTexture)GetComponent<RawImage>()
.texture)
.Play()
GetComponent<AudioSource>()
.clip = ((MovieTexture)GetComponent<RawImage>()
.texture)
.audioClip
GetComponent<AudioSource>()
.Play()
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