Unity3d 随机数

    xiaoxiao2021-12-15  39

    Unity3d 随机数
    随机角度 transform.localRotation = Random.rotation; 随机一个List的Item posList[UnityEngine.Random.Range(0, posList.Count)] 随机数组 ,随机 一个数组 的Item arry[UnityEngine.Random.Range(0, arry.Length)] 随机枚举 PopEntryType[] randomPopType = (PopEntryType[])Enum.GetValues(typeof(PopEntryType));//把枚举的值保存为一个数组 PopEntryType mvalue = randomPopType[UnityEngine.Random.Range(0, randomPopType.Length)]; 随机bool bool isFacingRight = (UnityEngine.Random.Range(0,2) == 0 ? true : false);
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