Cocos2d-x-3.10添加侦听事件

    xiaoxiao2022-06-23  33

      首先,头文件里私有部分,声明函数:

    private:

    //事件响应部分 bool onTouchBegan(Touch*, Event*);

    void onTouchMoved(Touch*, Event*);

    然后,在对应的.cpp文件里,调用

    auto listener = EventListenerTouchOneByOne::create(); listener->setSwallowTouches(true); listener->onTouchBegan = CC_CALLBACK_2(jewelsGrid::onTouchBegan, this); listener->onTouchMoved = CC_CALLBACK_2(jewelsGrid::onTouchMoved, this); _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);//开启侦听

    接下来就是具体补充了:

    bool jewelsGrid::onTouchBegan(Touch* pTouch, Event* pEvent){ auto pos = this->convertToNodeSpace(pTouch->getLocation());

    }

    void jewelsGrid::onTouchMoved(Touch* pTouch, Event* pEvent){ //触摸点的位置 auto pos = this->convertToNodeSpace(pTouch->getLocation());

    }

    感觉跟js相差不多,最多语法上面的,,,

    由于是三消游戏,,在进行交换的时候,不能点击,此时要关闭侦听事件:

    _eventDispatcher->pauseEventListenersForTarget(this);//交换开始,关闭触摸监听

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