简单的xml c#

    xiaoxiao2023-03-24  5

    <pre name="code" class="csharp">using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net.Mime; using System.Text; using System.Threading.Tasks; using System.Xml; namespace ConsoleApplication2 { class Program { static void Main(string[] args) { XMLTest._infos = new List<ObjectInfo>(); XMLTest._infos.Add( new ObjectInfo { guid = "111", assetBundlePath = "aaaaa" } ); XMLTest._infos.Add(new ObjectInfo { guid = "2222", assetBundlePath = "bbbb" }); XMLTest._infos.Add(new ObjectInfo { guid = "33333", assetBundlePath = "cccccc" }); XMLTest._infos.Add(new ObjectInfo { guid = "44444444", assetBundlePath = "ddddddd" }); XMLTest._infos.Add(new ObjectInfo { guid = "555555555", assetBundlePath = "eeeeeee" }); XMLTest.SaveToXML(); XMLTest.ReadFromXML(); System.Console.ReadLine(); } } } [System.Serializable] public class ObjectInfo { public string guid; public string assetBundlePath; } #region xml读写 public class XMLTest { static public List<ObjectInfo> _infos; public static void SaveToXML() { XmlDocument xmlDoc = new XmlDocument(); xmlDoc.CreateXmlDeclaration("1.0", "utf-8", "yes"); XmlNode rootNode = xmlDoc.CreateElement("ObjectsInfo"); xmlDoc.AppendChild(rootNode); foreach (var VARIABLE in _infos) { XmlNode node = xmlDoc.CreateElement("object"); rootNode.AppendChild(node); var attribute = xmlDoc.CreateAttribute("guid"); attribute.Value = VARIABLE.guid; node.Attributes.Append(attribute); attribute = xmlDoc.CreateAttribute("assetBundlePath"); attribute.Value = VARIABLE.assetBundlePath.ToString(); node.Attributes.Append(attribute); } FileStream fs = new FileStream(@"\ObjectsInScene.xml", FileMode.OpenOrCreate); fs.Close(); xmlDoc.Save(@"\ObjectsInScene.xml"); } static public float ToFloat(string s) { try { return float.Parse(s); } catch (Exception) { return 0; } } public static void ReadFromXML() { //if(!File.Exists(Application.streamingAssetsPath + @"\ObjectsInScene.xml")) return; // FileStream fs = new FileStream(@"\ObjectsInScene.xml", FileMode.OpenOrCreate); // // if(fs.Length == 0) return; // // _infos.Clear(); XmlDocument xmlDoc = new XmlDocument(); xmlDoc.Load(@"\ObjectsInScene.xml"); var rootNode = xmlDoc.ChildNodes[0]; var nodeList = rootNode.ChildNodes; foreach (XmlNode VARIABLE in nodeList) { ObjectInfo info = new ObjectInfo(); _infos.Add(info); info.guid = VARIABLE.Attributes["guid"].Value; info.assetBundlePath = VARIABLE.Attributes["assetBundlePath"].Value; Console.WriteLine("guid {0}, path {1} ", info.guid, info.assetBundlePath); } } } #endregion
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