最近学习了.net下的GDI+编程,下面小秀一下成果,使用GDI+编写的桌面魔方程序,今天把源代码放上,欢迎大家下载,如果机器上有.net环境的话可以直接运行bin目录下的MagicCube.exe进行游戏。
源代码下载地址
http://www.lidaren.com/code/magiccube/magiccube.zip
下面方式几个重要的算法程序
1,魔方正面九宫格90度翻转,这个只要细心观察翻转前和翻转后的魔方,你就可以得到答案
左转90度:以(0,0)(2,2)为对称轴翻转后,再以(1,0)(1,2)为对称轴翻转
右转90度:以(0,2)(2,0)为对称轴翻转后,再以(1,0)(1,2)为对称轴翻转
算法如下:
'正方形数据交换 Private Sub RevertRectangleLeft(ByVal id As Integer) '要实现左转90度 '先对角线转置 Dim i, j As Integer For i = 1 To Me.DIMCOUNT - 1 For j = 0 To i - 1 '交换数据 Dim temp As Integer temp = Me.Matrix3D(id)(i)(j) Me.Matrix3D(id)(i)(j) = Me.Matrix3D(id)(j)(i) Me.Matrix3D(id)(j)(i) = temp Next Next ''后水平翻转 For i = 0 To Me.DIMCOUNT - 1 '交换数据 Dim temp As Integer temp = Me.Matrix3D(id)(0)(i) Me.Matrix3D(id)(0)(i) = Me.Matrix3D(id)(Me.DIMCOUNT - 1)(i) Me.Matrix3D(id)(Me.DIMCOUNT - 1)(i) = temp Next End Sub '正方形数据交换 Private Sub RevertRectangleRight(ByVal id As Integer) '要实现右转90度 '先对角线转置 Dim i, j As Integer For i = 0 To Me.DIMCOUNT - 1 For j = 0 To Me.DIMCOUNT - 1 - i - 1 '交换数据 Dim temp As Integer temp = Me.Matrix3D(id)(i)(j) Me.Matrix3D(id)(i)(j) = Me.Matrix3D(id)(Me.DIMCOUNT - 1 - j)(Me.DIMCOUNT - 1 - i) Me.Matrix3D(id)(Me.DIMCOUNT - 1 - j)(Me.DIMCOUNT - 1 - i) = temp Next Next ''后水平翻转 For i = 0 To Me.DIMCOUNT - 1 '交换数据 Dim temp As Integer temp = Me.Matrix3D(id)(0)(i) Me.Matrix3D(id)(0)(i) = Me.Matrix3D(id)(Me.DIMCOUNT - 1)(i) Me.Matrix3D(id)(Me.DIMCOUNT - 1)(i) = temp Next End Sub
2,魔方正面的4个侧面的翻转,这个实现相对较难,方法也很多,CG这里使用了队列保存所有方块信息,然后再次存回数组的方式来实现,另外为了统一方向,CG使用了面相交边的参数来控制队列的进出,实现比较复杂,但是可以节省很多控件,如果大家有好的方法,欢迎分享
''' ''' 初始化各个面对应的边 ''' '''
Private Sub InitEdge()
'+/- 10 + 100 + 1000 + X 用于记录对应变的交换方式
'+/- 表示交换方式,顺序和逆序
'10 表示 x 的位置 x = 0 或 x = DIMCOUNT
'100 表示 y 的位置 y = 0 或 y = DIMCOUNT
'1000 表示 xy的方向 =0 y++ =1000 x++
Edge(0) = New Integer(3) {-12, 101, 1003, -1004}
Edge(1) = New Integer(3) {-1002, -1005, -1003, -1000}
Edge(2) = New Integer(3) {-15, 1, 0, 4}
Edge(3) = New Integer(3) {-10, -11, 5, -14}
Edge(4) = New Integer(3) {1102, 1100, 1103, 1105}
Edge(5) = New Integer(3) {-13, -1001, 2, 1104}
End Sub
'''
''' 边数据交换 ''' ''' '''
Private Sub RevertEdgeRight(ByVal id As Integer)
'获取边数据
Dim edges() As Integer
edges = Me.Edge(id)
Dim x, y, z, d As Integer
'临时队列数组
Dim queue() As Integer
queue = New Integer(4 * DIMCOUNT - 1) {}
Dim edge1 As Integer
Dim m, i, j As Integer
Dim count As Integer = 0
'存入临时数组
For m = 0 To 3
'需要交换边
edge1 = edges(m)
'获取交换行号与列号
If Math.Floor(Math.Abs(edge1 / 1000)) = 1 Then
z = 1
edge1 = edge1 Mod 1000
Else
z = 0
End If
If Math.Floor(Math.Abs(edge1 / 100)) = 1 Then
y = DIMCOUNT - 1
edge1 = edge1 Mod 100
Else
y = 0
End If
If Math.Floor(Math.Abs(edge1 / 10)) = 1 Then
x = DIMCOUNT - 1
edge1 = edge1 Mod 10
Else
x = 0
End If
Dim sg = Math.Sign(edge1)
If sg = 0 Then
sg = 1
End If
'获取符号
If sg = 1 Then
d = 0
Else
d = 1
End If
'存入临时数组
For i = 0 To DIMCOUNT - 1
If z = 0 Then
queue(m * DIMCOUNT + i) = _
Me.Matrix3D(Math.Abs(edge1))(x)(d * (DIMCOUNT - 1) + sg * i)
Else
queue(m * DIMCOUNT + i) = _
Me.Matrix3D(Math.Abs(edge1))(d * (DIMCOUNT - 1) + sg * i)(y)
End If
Next
Next
'交换后存回
'存入临时数组
For m = 0 To 3
'需要交换边
edge1 = edges(m)
'获取交换行号与列号
If Math.Floor(Math.Abs(edge1 / 1000)) = 1 Then
z = 1
edge1 = edge1 Mod 1000
Else
z = 0
End If
If Math.Floor(Math.Abs(edge1 / 100)) = 1 Then
y = DIMCOUNT - 1
edge1 = edge1 Mod 100
Else
y = 0
End If
If Math.Floor(Math.Abs(edge1 / 10)) = 1 Then
x = DIMCOUNT - 1
edge1 = edge1 Mod 10
Else
x = 0
End If
'获取符号
Dim sg = Math.Sign(edge1)
If sg = 0 Then
sg = 1
End If
'获取方向
'd = Math.Sign(edge1) == 1 ? 0 : -1
If sg = 1 Then
d = 0
Else
d = 1
End If
'存回
For i = 0 To DIMCOUNT - 1
If z = 0 Then
Me.Matrix3D(Math.Abs(edge1))(x)(d * (DIMCOUNT - 1) + sg * i) = _
queue(((1 + m) Mod 4) * DIMCOUNT + i)
Else
Me.Matrix3D(Math.Abs(edge1))(d * (DIMCOUNT - 1) + sg * i)(y) = _
queue(((1 + m) Mod 4) * DIMCOUNT + i)
End If
Next
Next
End Sub
3,绘制菱形,简单的点到点数组
''' ''' 增加菱形,用于魔方侧面 ''' '''
Private Sub AddPolygons()
'定义点阵数组
Dim pts() As PointF
'绘制上边矩形
Dim i, j As Integer
For i = 0 To DIMCOUNT - 1
For j = 0 To DIMCOUNT - 1
pts = AddPolygonPath1(New Point(POSTION.X + i * CUBEH + j * POLYH, _
POSTION.Y - j * POLYH))
'获取填充内容,并绘制
GR.FillPolygon(Me.GetColorById(2, DIMCOUNT - 1 - j, i), pts)
GR.DrawPolygon(OUTLINE, pts)
Next
Next
'绘制左边矩形
For i = 0 To DIMCOUNT - 1
For j = 0 To DIMCOUNT - 1
pts = AddPolygonPath2(New Point(POSTION.X + DIMCOUNT * CUBEH + i * POLYH, _
POSTION.Y + j * CUBEH - i * POLYH))
'获取填充内容,并绘制
GR.FillPolygon(Me.GetColorById(4, j, i), pts)
GR.DrawPolygon(OUTLINE, pts)
Next
Next
End Sub
'''
''' 绘制横向菱形,通过起点参数,获取菱形四个定点坐标 ''' '''
Private Function AddPolygonPath1(ByVal pt As Point) As PointF()
Dim pts(3) As PointF
pts(0) = pt
pts(1) = New Point(pt.X + POLYH, pt.Y - POLYH)
pts(2) = New Point(pt.X + CUBEH + POLYH, pt.Y - POLYH)
pts(3) = New Point(pt.X + CUBEH, pt.Y)
Return pts
End Function
'''
''' 绘制在竖向菱形,通过起点参数,获取菱形四个定点坐标 ''' ''' '''
Private Function AddPolygonPath2(ByVal pt As Point) As PointF()
Dim pts(3) As PointF
pts(0) = pt
pts(1) = New Point(pt.X + POLYH, pt.Y - POLYH)
pts(2) = New Point(pt.X + POLYH, pt.Y + CUBEH - POLYH)
pts(3) = New Point(pt.X, pt.Y + CUBEH)
Return pts
End Function
下面是演示效果
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- 文章标题:
使用VB.Net GDI+编程编写的3D魔方游戏程序
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