目录(?)[-]
简介创建一个osg窗口
简介
OpenSceneGraph是一个开放源码,跨平台的图形开发包,它为诸如飞行器仿真,游戏,虚拟现实,科学计算可视化这样的高性能图形应用程序开发而设计。它基于场景图的概念,它提供一个在OpenGL之上的面向对象的框架,从而能把开发者从实现和优化底层图形的调用中解脱出来,并且它为图形应用程序的快速开发提供很多附加的实用工具。
NeHe
教程是目前针对初学者来说最好的
OpenGL
教程,它可以带领读者由浅入深,循序渐进地掌握
OpenGL
编程技巧。到目前为止
,
NeHe
教程一共有
48
节。我的计划是使用
OpenSceneGraph
来实现所有
48
节课程同样的效果。目的是
在回归OpenGL知识的同时,学习OpenSceneGraph。对于OpenScenGraph(以后简称osg)我自己掌握的并不是太好,希望借助教程的整体学习,对osg有一个更全面的了解,由于本人能力有限,特别是处于学习阶段,因此在代码中不可避免的存在一些不足,
我随时期待读者的指正和交流。转载请注明。谢谢。
在本系列教程中,我使用的是VisualStudio 2008作为开发环境,使用Qt4.8.3版本,OpenScenGraph使用的是3.2.0,建立的工程都是Qt Console类的工程
创建一个osg窗口
osg3.0后的版本在建立窗口时相对比较简单,因为osg引入了osgQt类库帮助我们建立Qt界面
对于需要将 OSG 嵌合到各式各样的GUI 系统(如MFC,Qt,wxWidgets 等)来
说,osg::GraphicsContext 类是经常要打交道的对象之一。一种常用的嵌入方式实现过程如下所示:
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osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits; osg::ref_ptr<osg::Referenced> windata = new osgViewer::GraphicsWindowWin32::WindowData(hWnd); traits->x = 0; traits->y = 0; …… traits->inheritedWindowData = windata; osg::GraphicsContext* gc = osg::GraphicsContext::createGraphicsContext(traits.get()); Camera* camera = viewer.getCamera(); camera->setGraphicsContext(gc); …… viewer.setCamera(camera);
这个过程虽然比较繁杂,但是顺序还是十分清楚的:首先设置嵌入窗口的特性(Traits),
例如X、Y 位置,宽度和高度,以及父窗口的句柄(inheritedWindowData);然后根据特性
的设置创建一个新的图形设备上下文(GraphicsContext),将其赋予场景所用的摄像机。
由于使用的是Qt,因此首先使用Traits创建一个GraphicsWindowQt
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osg::DisplaySettings* ds = osg::DisplaySettings::instance().get(); osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits; traits->windowName = name; traits->windowDecoration = windowDecoration; traits->x = x; traits->y = y; traits->width = w; traits->height = h; traits->doubleBuffer = true; traits->alpha = ds->getMinimumNumAlphaBits(); traits->stencil = ds->getMinimumNumStencilBits(); traits->sampleBuffers = ds->getMultiSamples(); traits->samples = ds->getNumMultiSamples(); return new osgQt::GraphicsWindowQt(traits.get());
将创建好的GraphicsWindow设置给相机,同时设置相机的视口、投影参数、背景颜色
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osg::Camera* camera = this->getCamera(); camera->setGraphicsContext( gw ); const osg::GraphicsContext::Traits* traits = gw->getTraits(); camera->setClearColor( osg::Vec4(0.0, 0.0, 0.0, 1.0) ); camera->setViewport( new osg::Viewport(0, 0, traits->width, traits->height) ); camera->setProjectionMatrixAsPerspective(45.0f, static_cast<double>(traits->width)/static_cast<double>(traits->height), 0.1f, 100.0f );
最后声明窗体类,在这里我定义了渲染的窗体ViewerWidget继承于QWidget和osgViewer::Viewer,同时设置一个定时器,在定时器timeout的时候调用viewer的帧重绘函数。
最后在main函数中设置窗体的大小为640x480,编译并运行,一个如NeHe教程中黑色背景的窗口就出现了。
附:本课源码(源码可能存在错误和不足之处,仅供参考)
1.osgNeHe.h
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#ifdef _DEBUG #pragma comment(lib, "OpenThreadsd.lib") #pragma comment(lib, "osgd.lib") #pragma comment(lib, "osgAnimationd.lib") #pragma comment(lib, "osgDBd.lib") #pragma comment(lib, "osgFXd.lib") #pragma comment(lib, "osgGAd.lib") #pragma comment(lib, "osgManipulatord.lib") #pragma comment(lib, "osgParticled.lib") #pragma comment(lib, "osgQtd.lib") #pragma comment(lib, "osgShadowd.lib") #pragma comment(lib, "osgSimd.lib") #pragma comment(lib, "osgTerraind.lib") #pragma comment(lib, "osgTextd.lib") #pragma comment(lib, "osgUtild.lib") #pragma comment(lib, "osgViewerd.lib") #pragma comment(lib, "osgVolumed.lib") #pragma comment(lib, "osgWidgetd.lib") #else #pragma comment(lib, "OpenThreads.lib") #pragma comment(lib, "osg.lib") #pragma comment(lib, "osgAnimation.lib") #pragma comment(lib, "osgDB.lib") #pragma comment(lib, "osgFX.lib") #pragma comment(lib, "osgGA.lib") #pragma comment(lib, "osgManipulator.lib") #pragma comment(lib, "osgParticle.lib") #pragma comment(lib, "osgQt.lib") #pragma comment(lib, "osgShadow.lib") #pragma comment(lib, "osgSim.lib") #pragma comment(lib, "osgTerrain.lib") #pragma comment(lib, "osgText.lib") #pragma comment(lib, "osgUtil.lib") #pragma comment(lib, "osgViewer.lib") #pragma comment(lib, "osgVolume.lib") #pragma comment(lib, "osgWidget.lib") #endif
2.main.cpp
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#include "../osgNeHe.h" #include <QtCore/QTimer> #include <QtGui/QApplication> #include <QtGui/QVBoxLayout> #include <osgViewer/Viewer> #include <osgDB/ReadFile> #include <osgQt/GraphicsWindowQt> class ViewerWidget : public QWidget, public osgViewer::Viewer { public: ViewerWidget(osg::Node *scene = NULL) { QWidget* renderWidget = getRenderWidget( createGraphicsWindow(0,0,100,100), scene); QVBoxLayout* layout = new QVBoxLayout; layout->addWidget(renderWidget); layout->setContentsMargins(0, 0, 0, 1); setLayout( layout ); connect( &_timer, SIGNAL(timeout()), this, SLOT(update()) ); _timer.start( 10 ); } QWidget* getRenderWidget( osgQt::GraphicsWindowQt* gw, osg::Node* scene ) { osg::Camera* camera = this->getCamera(); camera->setGraphicsContext( gw ); const osg::GraphicsContext::Traits* traits = gw->getTraits(); camera->setClearColor( osg::Vec4(0.0, 0.0, 0.0, 1.0) ); camera->setViewport( new osg::Viewport(0, 0, traits->width, traits->height) ); camera->setProjectionMatrixAsPerspective(45.0f, static_cast<double>(traits->width)/static_cast<double>(traits->height), 0.1f, 100.0f ); this->setSceneData( scene ); return gw->getGLWidget(); } osgQt::GraphicsWindowQt* createGraphicsWindow( int x, int y, int w, int h, const std::string& name="", bool windowDecoration=false ) { osg::DisplaySettings* ds = osg::DisplaySettings::instance().get(); osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits; traits->windowName = name; traits->windowDecoration = windowDecoration; traits->x = x; traits->y = y; traits->width = w; traits->height = h; traits->doubleBuffer = true; traits->alpha = ds->getMinimumNumAlphaBits(); traits->stencil = ds->getMinimumNumStencilBits(); traits->sampleBuffers = ds->getMultiSamples(); traits->samples = ds->getNumMultiSamples(); return new osgQt::GraphicsWindowQt(traits.get()); } virtual void paintEvent( QPaintEvent* event ) { frame(); } protected: QTimer _timer; }; int main( int argc, char** argv ) { QApplication app(argc, argv); ViewerWidget* viewWidget = new ViewerWidget(); viewWidget->setGeometry( 100, 100, 640, 480 ); viewWidget->show(); return app.exec(); }
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