OpenSceneGraph实现的NeHe OpenGL教程 - 第十四课

    xiaoxiao2026-04-14  5

    简介

    本节课实现在场景中绘制3D的轮廓字体,实现方式和第十三课中类似,只不过我们需要使用的是osgText库中的三维字体类osgText::Text3D

    实现

    首先同样需要绘制osgText,将它加到场景的叶节点之中

    [cpp]  view plain  copy   osg::Group *root = new osg::Group;      osg::MatrixTransform *moveMT = new osg::MatrixTransform;   moveMT->setMatrix(osg::Matrix::translate(-2, 0, -10));   root->addChild(moveMT);      osg::MatrixTransform *rotX = new osg::MatrixTransform;   rotX->setUpdateCallback(new osg::AnimationPathCallback(osg::Vec3d(0, 0, 0), osg::X_AXIS, 0.5));   osg::MatrixTransform *rotY = new osg::MatrixTransform;   rotY->setUpdateCallback(new osg::AnimationPathCallback(osg::Vec3d(0, 0, 0), osg::Y_AXIS, 0.4));   osg::MatrixTransform *rotZ = new osg::MatrixTransform;   rotZ->setUpdateCallback(new osg::AnimationPathCallback(osg::Vec3d(0, 0, 0), osg::Z_AXIS, 0.3));      moveMT->addChild(rotX);   rotX->addChild(rotY);   rotY->addChild(rotZ);      osg::Geode *fontGeode = new osg::Geode;      osgText::Text3D *text = new osgText::Text3D;   text->setCharacterSize(0.8f);   text->setCharacterDepth(0.2f);   text->setUpdateCallback(new FontColorCallback);   text->setText("OpenGL NeHe");   text->setFont("fonts/arial.ttf");   fontGeode->addDrawable(text);      rotZ->addChild(fontGeode);      return root;   唯一不同的是我们需要设置字体的"厚度",通过setCharacterDepth函数实现,为了简便起见,我们使用AnimationPathCallback来实现旋转

    为了实现动态的颜色改变效果,我们使用和上一课一样的方式

    [cpp]  view plain  copy   class FontColorCallback : public osg::Drawable::UpdateCallback   {   public:          virtual void update(osg::NodeVisitor*, osg::Drawable* drawable)       {           if (dynamic_cast<osgText::Text3D*>(drawable))           {               osgText::Text3D *text = dynamic_cast<osgText::Text3D*>(drawable);               text->setColor(osg::Vec4(1.0f*float(cos(rot/20.0f)),1.0f*float(sin(rot/25.0f)),1.0f-0.5f*float(cos(rot/17.0f)), 1));                  std::stringstream os;               std::string str;               os.precision(2);               os << std::fixed << "NeHe - " << rot;               str = os.str();                  text->setText(str);               rot+=0.5f;           }       }   };   最后编译运行程序

    附:本课源码(源码中可能存在错误和不足,仅供参考)

    [cpp]  view plain  copy   #include "../osgNeHe.h"      #include <QtCore/QTimer>   #include <QtGui/QApplication>   #include <QtGui/QVBoxLayout>      #include <osgViewer/Viewer>   #include <osgDB/ReadFile>   #include <osgQt/GraphicsWindowQt>      #include <osg/MatrixTransform>      #include <osgDB/ReadFile>   #include <osgText/Text>   #include <osgText/Text3D>      #include <osg/AnimationPath>      #include <iostream>   #include <sstream>      float rot = 0.0;      class FontColorCallback : public osg::Drawable::UpdateCallback   {   public:          virtual void update(osg::NodeVisitor*, osg::Drawable* drawable)       {           if (dynamic_cast<osgText::Text3D*>(drawable))           {               osgText::Text3D *text = dynamic_cast<osgText::Text3D*>(drawable);               text->setColor(osg::Vec4(1.0f*float(cos(rot/20.0f)),1.0f*float(sin(rot/25.0f)),1.0f-0.5f*float(cos(rot/17.0f)), 1));                  std::stringstream os;               std::string str;               os.precision(2);               os << std::fixed << "NeHe - " << rot;               str = os.str();                  text->setText(str);               rot+=0.5f;           }       }   };            class ViewerWidget : public QWidget, public osgViewer::Viewer   {   public:       ViewerWidget(osg::Node *scene = NULL)       {           QWidget* renderWidget = getRenderWidget( createGraphicsWindow(0,0,100,100), scene);              QVBoxLayout* layout = new QVBoxLayout;           layout->addWidget(renderWidget);           layout->setContentsMargins(0, 0, 0, 1);           setLayout( layout );              connect( &_timer, SIGNAL(timeout()), this, SLOT(update()) );           _timer.start( 10 );       }          QWidget* getRenderWidget( osgQt::GraphicsWindowQt* gw, osg::Node* scene )       {           osg::Camera* camera = this->getCamera();           camera->setGraphicsContext( gw );              const osg::GraphicsContext::Traits* traits = gw->getTraits();              camera->setClearColor( osg::Vec4(0.0, 0.0, 0.0, 1.0) );           camera->setViewport( new osg::Viewport(0, 0, traits->width, traits->height) );           camera->setProjectionMatrixAsPerspective(45.0f, static_cast<double>(traits->width)/static_cast<double>(traits->height), 0.1f, 100.0f );           camera->setViewMatrixAsLookAt(osg::Vec3d(0, 0, 1), osg::Vec3d(0, 0, 0), osg::Vec3d(0, 1, 0));              this->setSceneData( scene );              return gw->getGLWidget();       }          osgQt::GraphicsWindowQt* createGraphicsWindow( int x, int y, int w, int h, const std::string& name=""bool windowDecoration=false )       {           osg::DisplaySettings* ds = osg::DisplaySettings::instance().get();           osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;           traits->windowName = name;           traits->windowDecoration = windowDecoration;           traits->x = x;           traits->y = y;           traits->width = w;           traits->height = h;           traits->doubleBuffer = true;           traits->alpha = ds->getMinimumNumAlphaBits();           traits->stencil = ds->getMinimumNumStencilBits();           traits->sampleBuffers = ds->getMultiSamples();           traits->samples = ds->getNumMultiSamples();              return new osgQt::GraphicsWindowQt(traits.get());       }          virtual void paintEvent( QPaintEvent* event )       {            frame();        }      protected:          QTimer _timer;   };            osg::Node*  buildScene()   {       osg::Group *root = new osg::Group;          osg::MatrixTransform *moveMT = new osg::MatrixTransform;       moveMT->setMatrix(osg::Matrix::translate(-2, 0, -10));       root->addChild(moveMT);          osg::MatrixTransform *rotX = new osg::MatrixTransform;       rotX->setUpdateCallback(new osg::AnimationPathCallback(osg::Vec3d(0, 0, 0), osg::X_AXIS, 0.5));       osg::MatrixTransform *rotY = new osg::MatrixTransform;       rotY->setUpdateCallback(new osg::AnimationPathCallback(osg::Vec3d(0, 0, 0), osg::Y_AXIS, 0.4));       osg::MatrixTransform *rotZ = new osg::MatrixTransform;       rotZ->setUpdateCallback(new osg::AnimationPathCallback(osg::Vec3d(0, 0, 0), osg::Z_AXIS, 0.3));          moveMT->addChild(rotX);       rotX->addChild(rotY);       rotY->addChild(rotZ);              osg::Geode *fontGeode = new osg::Geode;          osgText::Text3D *text = new osgText::Text3D;       text->setCharacterSize(0.8f);       text->setCharacterDepth(0.2f);       text->setUpdateCallback(new FontColorCallback);       text->setText("OpenGL NeHe");       text->setFont("fonts/arial.ttf");       fontGeode->addDrawable(text);          rotZ->addChild(fontGeode);          return root;   }            int main( int argc, char** argv )   {       QApplication app(argc, argv);       ViewerWidget* viewWidget = new ViewerWidget(buildScene());       viewWidget->setGeometry( 100, 100, 640, 480 );       viewWidget->show();       return app.exec();  
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