OpenSceneGraph实现的NeHe OpenGL教程 - 第十二课

    xiaoxiao2026-04-15  3

    简介

    本课NeHe教程主要是使用了OpenGL中的显示列表。OpenGL的显示列表是加速OpenGL性能的一种重要的手段。OpenGl的几何体绘制方法主要包括立即模式、顶点数组、显示列表和VBO。在OSG中显示列表是大部分OSG程序所使用的默认绘制优化行为,因此不需要我们去像OpenGL那样进行设置。

    实现

    首先创建整个场景,本课中我使用了OSG中预定义的几种基本形体,(osg::Box)来绘制立方体

    [cpp]  view plain  copy   osg::Node*  buildScene()   {       osg::Group *root = new osg::Group;          for (int yloop=1;yloop<6;yloop++)       {           osg::Group *cubeGroup = new osg::Group;              for (int xloop=0;xloop<yloop;xloop++)           {               osg::MatrixTransform *posMT = new osg::MatrixTransform;               posMT->setMatrix(osg::Matrix::translate(1.4f+(float(xloop)*2.8f)-(float(yloop)*1.4f),((6.0f-float(yloop))*2.4f)-7.0f,-20.0f));               cubeGroup->addChild(posMT);                              osg::MatrixTransform *rotXMT = new osg::MatrixTransform;               rotXMT->setName("XRotMT");               posMT->addChild(rotXMT);               XRotCallback* xrot = new XRotCallback(osg::DegreesToRadians(45.0f-(2.0f*yloop)));               rotXMT->setUpdateCallback(xrot);                  osg::MatrixTransform *rotYMT = new osg::MatrixTransform;               rotXMT->addChild(rotYMT);               rotYMT->setName("YRotMT");               YRotCallback* yrot = new YRotCallback(osg::DegreesToRadians(45.0f));               rotYMT->setUpdateCallback(yrot);                  osg::Geode *cube = createCube(yloop-1);               rotYMT->addChild(cube);           }           root->addChild(cubeGroup);       }          return root;   }   参照NeHe教程中平移量进行(glTranslate对应一个osg::MatrixTransform),对于每一个几何体叶节点,通过不同的颜色索引值创建它

    [cpp]  view plain  copy   osg::Geode* createCube(int colorIndex)   {       osg::Image *textureImage = osgDB::readImageFile("Data/Cube.bmp");       osg::Texture2D *texture2D = new osg::Texture2D;       texture2D->setImage(textureImage);       texture2D->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR);       texture2D->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR);          osg::ShapeDrawable *sd = new osg::ShapeDrawable(new osg::Box(osg::Vec3(0, 0, 0), 2));       sd->setColor(osg::Vec4d(boxcol[colorIndex][0], boxcol[colorIndex][1], boxcol[colorIndex][2], 1));          osg::Geode *cubeGeode = new osg::Geode;       cubeGeode->addDrawable(sd);       cubeGeode->getOrCreateStateSet()->setTextureAttributeAndModes(0, texture2D);          return cubeGeode;   }   可以看到场景中对每一个MatrixTransform均设置了UpdateCallback,为的是通过键盘对它们进行操作。首先先通过名字找到所有这些节点

    [cpp]  view plain  copy   class FindNamedNodeVisitor : public osg::NodeVisitor   {   public:       FindNamedNodeVisitor(const std::string& name):         osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN),             _name(name), _foundNode(NULL) {}            virtual void apply(osg::Node& node)         {             if (node.getName()==_name)             {                 _foundNode.push_back(&node);             }             traverse(node);         }            std::string _name;         std::vector<osg::Node*> _foundNode;   };   在EventHandler交互类中进行设置如下:

    [cpp]  view plain  copy   if (ea.getKey() == osgGA::GUIEventAdapter::KEY_Left)   {       FindNamedNodeVisitor fnnv("YRotMT");       root->accept(fnnv);          for (unsigned i = 0; i < fnnv._foundNode.size(); ++i)       {           yrot = dynamic_cast<YRotCallback*>(fnnv._foundNode.at(i)->getUpdateCallback());           if (yrot)           {               yrot->setAngle(yrot->getAngle() - osg::DegreesToRadians(2.0));           }       }   }   编译运行程序

    附:本课源码(源码中可能存在错误和不足,仅供参考)

    [cpp]  view plain  copy   #include "../osgNeHe.h"      #include <QtCore/QTimer>   #include <QtGui/QApplication>   #include <QtGui/QVBoxLayout>      #include <osgViewer/Viewer>   #include <osgDB/ReadFile>   #include <osgQt/GraphicsWindowQt>      #include <osg/MatrixTransform>      #include <osgDB/ReadFile>   #include <osg/Texture2D>      #include <osg/ShapeDrawable>   #include <osg/NodeVisitor>      static GLfloat boxcol[5][3]=   {       {1.0f,0.0f,0.0f},{1.0f,0.5f,0.0f},{1.0f,1.0f,0.0f},{0.0f,1.0f,0.0f},{0.0f,1.0f,1.0f}   };      //   //RotCallback      class XRotCallback : public osg::NodeCallback   {   public:          XRotCallback(double angle) : _angle(angle){}          virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)       {              if (dynamic_cast<osg::MatrixTransform*>(node))           {               osg::MatrixTransform *rot = dynamic_cast<osg::MatrixTransform*>(node);               rot->setMatrix(osg::Matrix::rotate(_angle, osg::X_AXIS));           }              traverse(node, nv);       }          void setAngle(double angle)       {           _angle = angle;       }          double getAngle() const       {           return _angle;       }          double _angle;   };         class YRotCallback : public osg::NodeCallback   {   public:          YRotCallback(double angle) : _angle(angle){}          virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)       {              if (dynamic_cast<osg::MatrixTransform*>(node))           {               osg::MatrixTransform *rot = dynamic_cast<osg::MatrixTransform*>(node);               rot->setMatrix(osg::Matrix::rotate(_angle, osg::Y_AXIS));           }              traverse(node, nv);       }          void setAngle(double angle)       {           _angle = angle;       }          double getAngle() const       {           return _angle;       }          double _angle;   };      //End   //      class FindNamedNodeVisitor : public osg::NodeVisitor   {   public:       FindNamedNodeVisitor(const std::string& name):         osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN),             _name(name), _foundNode(NULL) {}            virtual void apply(osg::Node& node)         {             if (node.getName()==_name)             {                 _foundNode.push_back(&node);             }             traverse(node);         }            std::string _name;         std::vector<osg::Node*> _foundNode;   };            //   //EventHandler   class ManipulatorSceneHandler : public osgGA::GUIEventHandler   {   public:       ManipulatorSceneHandler()       {       }          virtual bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa)       {           osgViewer::Viewer *viewer = dynamic_cast<osgViewer::Viewer*>(&aa);           if (!viewer)               return false;           if (!viewer->getSceneData())               return false;           if (ea.getHandled())                return false;              osg::Group *root = viewer->getSceneData()->asGroup();              switch(ea.getEventType())           {           case(osgGA::GUIEventAdapter::KEYDOWN):               {                   XRotCallback *xrot;                   YRotCallback *yrot;                      if (ea.getKey() == osgGA::GUIEventAdapter::KEY_Left)                   {                       FindNamedNodeVisitor fnnv("YRotMT");                       root->accept(fnnv);                          for (unsigned i = 0; i < fnnv._foundNode.size(); ++i)                       {                           yrot = dynamic_cast<YRotCallback*>(fnnv._foundNode.at(i)->getUpdateCallback());                           if (yrot)                           {                               yrot->setAngle(yrot->getAngle() - osg::DegreesToRadians(2.0));                           }                       }                   }                      if (ea.getKey() == osgGA::GUIEventAdapter::KEY_Right)                   {                       FindNamedNodeVisitor fnnv("YRotMT");                       root->accept(fnnv);                          for (unsigned i = 0; i < fnnv._foundNode.size(); ++i)                       {                           yrot = dynamic_cast<YRotCallback*>(fnnv._foundNode.at(i)->getUpdateCallback());                           if (yrot)                           {                               yrot->setAngle(yrot->getAngle() + osg::DegreesToRadians(2.0));                           }                       }                   }                      if (ea.getKey() == osgGA::GUIEventAdapter::KEY_Up)                   {                       FindNamedNodeVisitor fnnv("XRotMT");                       root->accept(fnnv);                          for (unsigned i = 0; i < fnnv._foundNode.size(); ++i)                       {                           xrot = dynamic_cast<XRotCallback*>(fnnv._foundNode.at(i)->getUpdateCallback());                           if (xrot)                           {                               xrot->setAngle(xrot->getAngle() - osg::DegreesToRadians(2.0));                           }                       }                   }                      if (ea.getKey()== osgGA::GUIEventAdapter::KEY_Down)                   {                       FindNamedNodeVisitor fnnv("XRotMT");                       root->accept(fnnv);                          for (unsigned i = 0; i < fnnv._foundNode.size(); ++i)                       {                           xrot = dynamic_cast<XRotCallback*>(fnnv._foundNode.at(i)->getUpdateCallback());                           if (xrot)                           {                               xrot->setAngle(xrot->getAngle() + osg::DegreesToRadians(2.0));                           }                       }                   }               }           defaultbreak;           }           return false;       }   };         //End   //         class ViewerWidget : public QWidget, public osgViewer::Viewer   {   public:       ViewerWidget(osg::Node *scene = NULL)       {           QWidget* renderWidget = getRenderWidget( createGraphicsWindow(0,0,100,100), scene);              QVBoxLayout* layout = new QVBoxLayout;           layout->addWidget(renderWidget);           layout->setContentsMargins(0, 0, 0, 1);           setLayout( layout );              connect( &_timer, SIGNAL(timeout()), this, SLOT(update()) );           _timer.start( 10 );       }          QWidget* getRenderWidget( osgQt::GraphicsWindowQt* gw, osg::Node* scene )       {           osg::Camera* camera = this->getCamera();           camera->setGraphicsContext( gw );              const osg::GraphicsContext::Traits* traits = gw->getTraits();              camera->setClearColor( osg::Vec4(0.0, 0.0, 0.0, 1.0) );           camera->setViewport( new osg::Viewport(0, 0, traits->width, traits->height) );           camera->setProjectionMatrixAsPerspective(45.0f, static_cast<double>(traits->width)/static_cast<double>(traits->height), 0.1f, 100.0f );           camera->setViewMatrixAsLookAt(osg::Vec3d(0, 0, 1), osg::Vec3d(0, 0, 0), osg::Vec3d(0, 1, 0));              this->setSceneData( scene );           this->addEventHandler(new ManipulatorSceneHandler);              return gw->getGLWidget();       }          osgQt::GraphicsWindowQt* createGraphicsWindow( int x, int y, int w, int h, const std::string& name=""bool windowDecoration=false )       {           osg::DisplaySettings* ds = osg::DisplaySettings::instance().get();           osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;           traits->windowName = name;           traits->windowDecoration = windowDecoration;           traits->x = x;           traits->y = y;           traits->width = w;           traits->height = h;           traits->doubleBuffer = true;           traits->alpha = ds->getMinimumNumAlphaBits();           traits->stencil = ds->getMinimumNumStencilBits();           traits->sampleBuffers = ds->getMultiSamples();           traits->samples = ds->getNumMultiSamples();              return new osgQt::GraphicsWindowQt(traits.get());       }          virtual void paintEvent( QPaintEvent* event )       {            frame();        }      protected:          QTimer _timer;   };         osg::Geode* createCube(int colorIndex)   {       osg::Image *textureImage = osgDB::readImageFile("Data/Cube.bmp");       osg::Texture2D *texture2D = new osg::Texture2D;       texture2D->setImage(textureImage);       texture2D->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR);       texture2D->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR);          osg::ShapeDrawable *sd = new osg::ShapeDrawable(new osg::Box(osg::Vec3(0, 0, 0), 2));       sd->setColor(osg::Vec4d(boxcol[colorIndex][0], boxcol[colorIndex][1], boxcol[colorIndex][2], 1));          osg::Geode *cubeGeode = new osg::Geode;       cubeGeode->addDrawable(sd);       cubeGeode->getOrCreateStateSet()->setTextureAttributeAndModes(0, texture2D);          return cubeGeode;   }         osg::Node*  buildScene()   {       osg::Group *root = new osg::Group;          for (int yloop=1;yloop<6;yloop++)       {           osg::Group *cubeGroup = new osg::Group;              for (int xloop=0;xloop<yloop;xloop++)           {               osg::MatrixTransform *posMT = new osg::MatrixTransform;               posMT->setMatrix(osg::Matrix::translate(1.4f+(float(xloop)*2.8f)-(float(yloop)*1.4f),((6.0f-float(yloop))*2.4f)-7.0f,-20.0f));               cubeGroup->addChild(posMT);                              osg::MatrixTransform *rotXMT = new osg::MatrixTransform;               rotXMT->setName("XRotMT");               posMT->addChild(rotXMT);               XRotCallback* xrot = new XRotCallback(osg::DegreesToRadians(45.0f-(2.0f*yloop)));               rotXMT->setUpdateCallback(xrot);                  osg::MatrixTransform *rotYMT = new osg::MatrixTransform;               rotXMT->addChild(rotYMT);               rotYMT->setName("YRotMT");               YRotCallback* yrot = new YRotCallback(osg::DegreesToRadians(45.0f));               rotYMT->setUpdateCallback(yrot);                  osg::Geode *cube = createCube(yloop-1);               rotYMT->addChild(cube);           }           root->addChild(cubeGroup);       }          return root;   }            int main( int argc, char** argv )   {       QApplication app(argc, argv);       ViewerWidget* viewWidget = new ViewerWidget(buildScene());       viewWidget->setGeometry( 100, 100, 640, 480 );       viewWidget->show();       return app.exec();   }  
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