OpenSceneGraph实现的NeHe OpenGL教程 - 第十五课

    xiaoxiao2026-04-23  4

    简介

    NeHe这节课主要讨论OpenGL怎样给文字赋予纹理贴图。OpenGL使用glTexGen函数给文字自动生成纹理坐标。在OSG中,使用osg::TexGen这个继承自StateAttribute的类来实现相同的效果

    实现

    首先将创建3D的字体,代码如下:

    [cpp]  view plain  copy       osg::Geode *fontGeode = new osg::Geode;          osg::Image *textureImage = osgDB::readImageFile("Data/Lights.bmp");       osg::Texture2D *texture2D = new osg::Texture2D;       texture2D->setImage(textureImage);       texture2D->setFilter(osg::Texture::MIN_FILTER, osg::Texture::NEAREST);       texture2D->setFilter(osg::Texture::MAG_FILTER, osg::Texture::NEAREST);          osg::TexGen *texGen = new osg::TexGen;       texGen->setMode(osg::TexGen::OBJECT_LINEAR);          osgText::Text3D *text = new osgText::Text3D;       text->setCharacterSize(3.0f);       text->setCharacterDepth(0.5f);       text->setText("N");       text->setFont("fonts/Wingding.ttf");       text->getOrCreateStateSet()->setTextureAttributeAndModes(0, texture2D);       fontGeode->getOrCreateStateSet()->setTextureAttributeAndModes(0, texGen);       fontGeode->addDrawable(text);   设置字体为系统中的Wingding.tff字体,就可以实现骷髅头的效果。

    可以看到我们按照NeHe教程中的实现方式,将texGen状态属性添加到字体Drawable之中,实现了纹理的自动计算

    编译运行程序:

    附:本课源码(源码中可能存在错误和不足,仅供参考)

    [cpp]  view plain  copy   #include "../osgNeHe.h"      #include <QtCore/QTimer>   #include <QtGui/QApplication>   #include <QtGui/QVBoxLayout>      #include <osgViewer/Viewer>   #include <osgDB/ReadFile>   #include <osgQt/GraphicsWindowQt>      #include <osg/MatrixTransform>      #include <osgDB/ReadFile>   #include <osgText/Text>   #include <osgText/Text3D>      #include <osg/AnimationPath>      #include <iostream>   #include <sstream>      #include <osg/TexGen>      float rot = 0.0;      class FontColorCallback : public osg::Drawable::UpdateCallback   {   public:          virtual void update(osg::NodeVisitor*, osg::Drawable* drawable)       {           if (dynamic_cast<osgText::Text3D*>(drawable))           {               osgText::Text3D *text = dynamic_cast<osgText::Text3D*>(drawable);               text->setText("N");               rot+=0.5f;           }       }   };            class ViewerWidget : public QWidget, public osgViewer::Viewer   {   public:       ViewerWidget(osg::Node *scene = NULL)       {           QWidget* renderWidget = getRenderWidget( createGraphicsWindow(0,0,100,100), scene);              QVBoxLayout* layout = new QVBoxLayout;           layout->addWidget(renderWidget);           layout->setContentsMargins(0, 0, 0, 1);           setLayout( layout );              connect( &_timer, SIGNAL(timeout()), this, SLOT(update()) );           _timer.start( 10 );       }          QWidget* getRenderWidget( osgQt::GraphicsWindowQt* gw, osg::Node* scene )       {           osg::Camera* camera = this->getCamera();           camera->setGraphicsContext( gw );              const osg::GraphicsContext::Traits* traits = gw->getTraits();              camera->setClearColor( osg::Vec4(0.0, 0.0, 0.0, 1.0) );           camera->setViewport( new osg::Viewport(0, 0, traits->width, traits->height) );           camera->setProjectionMatrixAsPerspective(45.0f, static_cast<double>(traits->width)/static_cast<double>(traits->height), 0.1f, 100.0f );           camera->setViewMatrixAsLookAt(osg::Vec3d(0, 0, 1), osg::Vec3d(0, 0, 0), osg::Vec3d(0, 1, 0));              this->setSceneData( scene );              return gw->getGLWidget();       }          osgQt::GraphicsWindowQt* createGraphicsWindow( int x, int y, int w, int h, const std::string& name=""bool windowDecoration=false )       {           osg::DisplaySettings* ds = osg::DisplaySettings::instance().get();           osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;           traits->windowName = name;           traits->windowDecoration = windowDecoration;           traits->x = x;           traits->y = y;           traits->width = w;           traits->height = h;           traits->doubleBuffer = true;           traits->alpha = ds->getMinimumNumAlphaBits();           traits->stencil = ds->getMinimumNumStencilBits();           traits->sampleBuffers = ds->getMultiSamples();           traits->samples = ds->getNumMultiSamples();              return new osgQt::GraphicsWindowQt(traits.get());       }          virtual void paintEvent( QPaintEvent* event )       {            frame();        }      protected:          QTimer _timer;   };            osg::Node*  buildScene()   {       osg::Group *root = new osg::Group;          osg::MatrixTransform *moveMT = new osg::MatrixTransform;       moveMT->setMatrix(osg::Matrix::translate(0, 0, -10));       root->addChild(moveMT);          osg::MatrixTransform *rotX = new osg::MatrixTransform;       rotX->setUpdateCallback(new osg::AnimationPathCallback(osg::Vec3d(0, 0, 0), osg::X_AXIS, 0.5));       osg::MatrixTransform *rotY = new osg::MatrixTransform;       rotY->setUpdateCallback(new osg::AnimationPathCallback(osg::Vec3d(0, 0, 0), osg::Y_AXIS, 0.4));       osg::MatrixTransform *rotZ = new osg::MatrixTransform;       rotZ->setUpdateCallback(new osg::AnimationPathCallback(osg::Vec3d(0, 0, 0), osg::Z_AXIS, 0.3));          moveMT->addChild(rotX);       rotX->addChild(rotY);       rotY->addChild(rotZ);          osg::Geode *fontGeode = new osg::Geode;          osg::Image *textureImage = osgDB::readImageFile("Data/Lights.bmp");       osg::Texture2D *texture2D = new osg::Texture2D;       texture2D->setImage(textureImage);       texture2D->setFilter(osg::Texture::MIN_FILTER, osg::Texture::NEAREST);       texture2D->setFilter(osg::Texture::MAG_FILTER, osg::Texture::NEAREST);          osg::TexGen *texGen = new osg::TexGen;       texGen->setMode(osg::TexGen::OBJECT_LINEAR);          osgText::Text3D *text = new osgText::Text3D;       text->setCharacterSize(3.0f);       text->setCharacterDepth(0.5f);       text->setText("N");       text->setFont("fonts/Wingding.ttf");       text->getOrCreateStateSet()->setTextureAttributeAndModes(0, texture2D);       fontGeode->getOrCreateStateSet()->setTextureAttributeAndModes(0, texGen);       fontGeode->addDrawable(text);          rotZ->addChild(fontGeode);          return root;   }            int main( int argc, char** argv )   {       QApplication app(argc, argv);       ViewerWidget* viewWidget = new ViewerWidget(buildScene());       viewWidget->setGeometry( 100, 100, 640, 480 );       viewWidget->show();       return app.exec();   }  
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