如果移动端访问不佳,可以访问我的个人博客
最近在写一个相册的demo,偶尔看到了美拍的相机过载动画觉得很有意思,就想在我的相册demo中加入一个这种特效,下面把我的想法和实现过程给大家分享一下
先上效果图:(demo地址)
步骤分析
这个动效看起来很有特色但是实现起来是非常简单的,只需要用到CALayer和CAShapeLayer做为展示层,然后通过CABasicAnimation实现动画就行了~
用两个CALayer来呈现启动的image通过UIBezierPath和CAShapeLayer来画出具有曲线的CAShapeLayer然后将曲线的CAShapeLayer做为CALayer的mask最后通过CABasicAnimation做一个简单的位移动画
先绘制上半部分的layer
private func configTopShapeLayer() {
//绘制贝斯尔曲线
let topBezier:UIBezierPath = UIBezierPath()
topBezier
.moveToPoint(CGPointMake(-
1, -
1))
topBezier
.addLineToPoint(CGPointMake(bounds
.width+
1, -
1))
topBezier
.addCurveToPoint(CGPointMake(bounds
.width/
2.0+
1, bounds
.height/
2.0+
1), controlPoint1: CGPointMake(bounds
.width+
1,
0+
1), controlPoint2: CGPointMake(
343.5+
1,
242.5+
1))
topBezier
.addCurveToPoint(CGPointMake(-
1, bounds
.height+
2), controlPoint1: CGPointMake(
31.5+
2,
424.5+
2), controlPoint2: CGPointMake(
0+
2, bounds
.height+
2))
topBezier
.addLineToPoint(CGPointMake(-
1, -
1))
topBezier
.closePath()
//创建一个CAShapeLayer,将绘制的贝斯尔曲线的path给CAShapeLayer
let topShape = CAShapeLayer()
topShape
.path = topBezier
.CGPath
//给topLayer设置contents为启动图
topLayer
.contents = launchImage?
.CGImage
topLayer
.frame = bounds
layer
.addSublayer(topLayer)
//将绘制后的CAShapeLayer做为topLayer的mask
topLayer
.mask = topShape
}
绘制后的结果是这样的:
然后以同样的原理绘制下半部分的layer
private func configBottomShapeLayer() {
//绘制贝斯尔曲线
let bottomBezier:UIBezierPath = UIBezierPath()
bottomBezier
.moveToPoint(CGPointMake(bounds
.width,
0))
bottomBezier
.addCurveToPoint(CGPointMake(bounds
.width/
2.0, bounds
.height/
2.0), controlPoint1: CGPointMake(bounds
.width,
0), controlPoint2: CGPointMake(
343.5,
242.5))
bottomBezier
.addCurveToPoint(CGPointMake(
0, bounds
.height), controlPoint1: CGPointMake(
31.5,
424.5), controlPoint2: CGPointMake(
0, bounds
.height))
bottomBezier
.addLineToPoint(CGPointMake(bounds
.width, bounds
.height))
bottomBezier
.addLineToPoint(CGPointMake(bounds
.width,
0))
bottomBezier
.closePath()
//创建一个CAShapeLayer,将绘制的贝斯尔曲线的path给CAShapeLayer
let bottomShape = CAShapeLayer()
bottomShape
.path = bottomBezier
.CGPath
//给bottomLayer设置contents为启动图
bottomLayer
.contents = launchImage?
.CGImage
bottomLayer
.frame = bounds
layer
.addSublayer(bottomLayer)
//将绘制后的CAShapeLayer做为bottomLayer的mask
bottomLayer
.mask = bottomShape
}
这里注意的是画的贝斯尔曲线上半部分的要整体向下平移1到2个像素,为了防止贝斯尔曲线画曲线导致的锯齿效果,下面是下半部分完成后的效果图:
最后给两个layer一个位移动画
/**
展开的动画
*/
func starAnimation() {
let topAnimation = CABasicAnimation.init(keyPath:
"anchorPoint")
topAnimation.toValue = NSValue.init(CGPoint: CGPointMake(
1,
1))
topAnimation.duration =
0.6
topAnimation.delegate = self
topAnimation.timingFunction = CAMediaTimingFunction.init(name: kCAMediaTimingFunctionLinear)
topAnimation.removedOnCompletion =
false
topAnimation.fillMode = kCAFillModeForwards
topLayer.addAnimation(topAnimation, forKey:
"topAnimation")
let bottomAnimation = CABasicAnimation.init(keyPath:
"anchorPoint")
bottomAnimation.toValue = NSValue.init(CGPoint: CGPointMake(
0,
0))
bottomAnimation.duration =
0.6
bottomAnimation.timingFunction = CAMediaTimingFunction.init(name: kCAMediaTimingFunctionLinear)
bottomAnimation.removedOnCompletion =
false
bottomAnimation.fillMode = kCAFillModeForwards
bottomLayer.addAnimation(bottomAnimation, forKey:
"topAnimation")
}
/**
动画完成后移除当前view
*/
internal
override func animationDidStop(anim: CAAnimation, finished flag: Bool)
{
if flag {
removeFromSuperview()
}
}
这里为了方便观察,我将动画时间变长了,下面是完成后的效果图:
到这里这个动效就完成的差不多了,希望大家能学到东西,如果大家有更好的实现办法也可以给我提意见,我学习学习,谢谢大家观看,另外附加demo地址,喜欢的可以关注一下
转载请注明原文地址: https://ju.6miu.com/read-1310497.html