简单的音频管理

    xiaoxiao2021-03-25  96

    using UnityEngine; using System.Collections; public class SoundManager : MonoBehaviour { private static SoundManager instance; public static SoundManager Instance{ get { return instance;} } public string ResourceDir = "Sounds"; private AudioSource audioSource; void Awake(){ instance = this; audioSource = GetComponent<AudioSource> (); audioSource.loop = true; audioSource.playOnAwake = false; } public bool Mute{ get { return audioSource.mute;} set{ audioSource.mute = value; //PlayerPrefs.SetInt ("Mute", value ? 1 : 0); } } public float BGVolume{ get{return audioSource.volume;} set{audioSource.volume = value;} } public void PlayBGM(string name){ string path = ResourceDir + "/" + name; AudioClip ac = Resources.Load <AudioClip>(path); audioSource.clip = ac; audioSource.Play (); Debug.Log ("should play bgm"); } public void StopBGm(){ audioSource.clip = null; audioSource.Stop (); } public void PlayAudio(string name){ string path = ResourceDir + "/" + name; AudioClip ac = Resources.Load <AudioClip>(path); AudioSource.PlayClipAtPoint (ac,Vector2.zero); } }

    全局脚本,调用起来很方便。 例如: SoundManager.Instance.PlayAudio (“兄贵 - 开头”);

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