使用OpenAL和FFMPEG解码并播放音乐

    xiaoxiao2021-03-25  116

    使用OpenAL和FFMPEG解码并播放音乐

    OpenAL是一个开源的音效库,然而这里只用它来播放音乐。 FFMPEG负责把音乐解码并转换成指定的编码和采样率,然后送到OpenAL中播放。 (已在windows和ios平台简单测试通过)

    AudioDecoder.h

    #ifndef __AUDIODECODER_H__ #define __AUDIODECODER_H__ extern "C" { #include <libavcodec/avcodec.h> #include <libavformat/avformat.h> #include <libavutil/log.h> #include <libavutil/frame.h> #include <libswscale/swscale.h> #include <libswresample/swresample.h> #include <libavutil/samplefmt.h> #include <libavutil/channel_layout.h> } #include <string> #include <queue> #include <thread> #include <mutex> #include <condition_variable> #include <atomic> typedef struct _tFrame { void* data; int size; int chs; int samplerate; uint64_t pts; uint64_t duration; }TFRAME, *PTFRAME; class AudioDecoder { public: AudioDecoder(int outSamplerate = 44100, int outChannels = 2); ~AudioDecoder(); int OpenFile(std::string path); int GetChs() { return m_ch; }; int GetSampleRate() { return m_sampleRate; }; uint64_t GetWholeDuration() { return m_wholeDuration; };//单位微秒 int StartDecode(); int StopDecode(); PTFRAME GetFrame(); void SetSeekPosition(double playProcess); private: int DecodeThread(); int InternalAudioSeek(uint64_t start_time); private: int m_ch; int m_sampleRate; uint64_t m_wholeDuration; std::shared_ptr<AVFormatContext> m_pFormatCtx; AVCodecContext* m_pAudioCodecCtx; AVCodec* m_pAudioCodec; int m_nAudioIndex; std::string m_strPath; std::queue<PTFRAME> m_queueData; std::atomic_bool m_bDecoding; static const int MAX_BUFF_SIZE = 128; std::shared_ptr<std::mutex> m_pmtx; std::shared_ptr<std::condition_variable> m_pcond; std::shared_ptr<std::thread> m_pDecode; std::atomic_bool m_bStop; std::atomic_bool m_bSeeked; // int m_outSampleRate; int m_outChs; }; #endif

    AudioDecoder.cpp

    #include "stdafx.h" #include "AudioDecoder.h" #define CPP_TIME_BASE_Q (AVRational{1, AV_TIME_BASE}) AudioDecoder::AudioDecoder(int outSamplerate, int outChannels) { m_pmtx = nullptr; m_pAudioCodec = nullptr; m_pFormatCtx = nullptr; m_pAudioCodecCtx = nullptr; static bool bFFMPEGInit = false; if (!bFFMPEGInit) { av_register_all(); avcodec_register_all(); bFFMPEGInit = true; } m_outSampleRate = outSamplerate; m_outChs = outChannels; m_wholeDuration = -1; m_ch = -1; m_strPath = ""; m_bStop = true; m_bSeeked = false; } AudioDecoder::~AudioDecoder() { } int AudioDecoder::OpenFile(std::string path) { if (!m_bStop) { StopDecode(); } m_strPath = path; AVFormatContext* pFormatCtx = nullptr; if (0 != avformat_open_input( &pFormatCtx, path.c_str(), NULL, NULL)) { return -1; } m_pFormatCtx = std::shared_ptr<AVFormatContext>(pFormatCtx, [](AVFormatContext* pf) { if (pf) avformat_close_input(&pf); }); if (avformat_find_stream_info(m_pFormatCtx.get(), NULL) < 0) { return -1; } for (int i = 0; i < m_pFormatCtx->nb_streams; i++) { if (m_pFormatCtx->streams[i]->codecpar->codec_type == AVMEDIA_TYPE_AUDIO) { m_nAudioIndex = i; break; } } if (m_nAudioIndex == -1) { return -1; } m_pAudioCodecCtx = m_pFormatCtx->streams[m_nAudioIndex]->codec; m_pAudioCodec = avcodec_find_decoder(m_pAudioCodecCtx->codec_id); // if (m_pAudioCodec < 0) { return -1; } if (avcodec_open2(m_pAudioCodecCtx, m_pAudioCodec, NULL) < 0) { return -1; } m_ch = m_pAudioCodecCtx->channels; m_wholeDuration = av_rescale_q(m_pFormatCtx->streams[m_nAudioIndex]->duration, m_pFormatCtx->streams[m_nAudioIndex]->time_base, CPP_TIME_BASE_Q); return 0; } int AudioDecoder::StartDecode() { m_bStop = false; m_pmtx = std::move(std::make_shared<std::mutex>()); m_pcond = std::move(std::make_shared<std::condition_variable>()); m_pDecode = std::move(std::make_shared<std::thread>(&AudioDecoder::DecodeThread, this)); return 0; } int AudioDecoder::StopDecode() { m_bStop = true; m_pcond->notify_all(); if(m_pDecode->joinable()) m_pDecode->join(); std::unique_lock<std::mutex> lck(*m_pmtx); int queueSize = m_queueData.size(); for (int i = queueSize - 1; i >= 0; i--) { PTFRAME f = m_queueData.front(); m_queueData.pop(); if (f) { if (f->data) av_free(f->data); delete f; } } return 0; } PTFRAME AudioDecoder::GetFrame() { PTFRAME frame = nullptr; std::unique_lock<std::mutex> lck(*m_pmtx); m_pcond->wait(lck, [this]() {return m_bStop || m_queueData.size() > 0; }); if (!m_bStop) { frame = m_queueData.front(); m_queueData.pop(); } lck.unlock(); m_pcond->notify_one(); return frame; } int AudioDecoder::DecodeThread() { if (m_strPath == "") return -1; m_bDecoding = true; AVPacket *packet = (AVPacket *)av_malloc(sizeof(AVPacket)); av_init_packet(packet); std::shared_ptr<AVFrame> pAudioFrame(av_frame_alloc(), [](AVFrame* pFrame) {av_frame_free(&pFrame);}); int64_t in_channel_layout = av_get_default_channel_layout(m_pAudioCodecCtx->channels); struct SwrContext* au_convert_ctx = swr_alloc(); int64_t outLayout; if (m_outChs == 1) { outLayout = AV_CH_LAYOUT_MONO; } else { outLayout = AV_CH_LAYOUT_STEREO; } au_convert_ctx = swr_alloc_set_opts(au_convert_ctx, outLayout, AV_SAMPLE_FMT_S16, m_outSampleRate, in_channel_layout, m_pAudioCodecCtx->sample_fmt, m_pAudioCodecCtx->sample_rate, 0, NULL); swr_init(au_convert_ctx); while (true) { int ret = av_read_frame(m_pFormatCtx.get(), packet); if (ret < 0) break; if (packet->stream_index == m_nAudioIndex) { int nAudioFinished = 0; int nRet = avcodec_decode_audio4(m_pAudioCodecCtx, pAudioFrame.get(), &nAudioFinished, packet); if (nRet > 0 && nAudioFinished != 0) { PTFRAME frame = new TFRAME; frame->chs = m_outChs; frame->samplerate = m_outSampleRate; frame->duration = av_rescale_q(packet->duration, m_pFormatCtx->streams[m_nAudioIndex]->time_base, CPP_TIME_BASE_Q); frame->pts = av_rescale_q(packet->pts, m_pFormatCtx->streams[m_nAudioIndex]->time_base, CPP_TIME_BASE_Q); //resample int outSizeCandidate = m_outSampleRate * 8 * double(frame->duration) / 1000000.0; uint8_t* convertData = (uint8_t*)av_malloc(sizeof(uint8_t) * outSizeCandidate); int out_samples = swr_convert(au_convert_ctx, &convertData, outSizeCandidate, (const uint8_t**)&pAudioFrame->data[0], pAudioFrame->nb_samples); int Audiobuffer_size = av_samples_get_buffer_size(NULL, m_outChs, out_samples,AV_SAMPLE_FMT_S16,1); frame->data = convertData; frame->size = Audiobuffer_size; std::unique_lock<std::mutex> lck(*m_pmtx); m_pcond->wait(lck, [this]() {return m_bStop || m_queueData.size() < MAX_BUFF_SIZE; }); if (m_bStop) { av_free_packet(packet); break; } if (m_bSeeked) { m_bSeeked = false; av_free_packet(packet); continue; } m_queueData.push(frame); lck.unlock(); m_pcond->notify_one(); } } av_free_packet(packet); } swr_free(&au_convert_ctx); return 0; } //for seek int AudioDecoder::InternalAudioSeek(uint64_t start_time_in_us) { if (start_time_in_us < 0) { return -1; } int64_t seek_pos = start_time_in_us; if (m_pFormatCtx->start_time != AV_NOPTS_VALUE) seek_pos += m_pFormatCtx->start_time; if (av_seek_frame(m_pFormatCtx.get(), -1, seek_pos, AVSEEK_FLAG_BACKWARD) < 0) { return -2; } avcodec_flush_buffers(m_pFormatCtx->streams[m_nAudioIndex]->codec); return 0; } //设置seek void AudioDecoder::SetSeekPosition(double playProcess) { uint64_t pos = (uint64_t)(playProcess * (double)m_wholeDuration); std::unique_lock<std::mutex> lck(*m_pmtx); m_bSeeked = true; InternalAudioSeek(pos); int queueSize = m_queueData.size(); for (int i = queueSize - 1; i >= 0; i--) { PTFRAME f = m_queueData.front(); m_queueData.pop(); if (f) { if (f->data) av_free(f->data); delete f; } } m_pcond->notify_all();//如果是从wait里面拿的锁,就要手动去激活他们 return; }

    ALEngine.h

    #ifndef __ALENGINE_H__ #define __ALENGINE_H__ #define NUMBUFFERS (4) #define SERVICE_UPDATE_PERIOD (20) #include <al.h> #include <alc.h> #include <thread> #include <mutex> #include <condition_variable> #include <atomic> #include "AudioDecoder.h" class ALEngine { public: ALEngine(); ~ALEngine(); int OpenFile(std::string path); int Play(); //只负责从初始状态和停止状态中播放 int PausePlay(); //只负责从暂停状态播放 int Pause(); int Stop(); private: ALuint m_source; std::unique_ptr<AudioDecoder> m_decoder; std::unique_ptr<std::thread> m_ptPlaying; std::atomic_bool m_bStop; ALuint m_buffers[NUMBUFFERS]; ALuint m_bufferTemp; private: int SoundPlayingThread(); int SoundCallback(ALuint& bufferID); int InitEngine(); int DestroyEngine(); }; #endif

    ALEngine.cpp

    #include "stdafx.h" #include "ALEngine.h" ALEngine::ALEngine() { InitEngine(); m_bStop = true; } ALEngine::~ALEngine() { DestroyEngine(); } int ALEngine::InitEngine() { ALCdevice* pDevice; ALCcontext* pContext; pDevice = alcOpenDevice(NULL); pContext = alcCreateContext(pDevice, NULL); alcMakeContextCurrent(pContext); if (alcGetError(pDevice) != ALC_NO_ERROR) return AL_FALSE; return 0; } int ALEngine::DestroyEngine() { ALCcontext* pCurContext; ALCdevice* pCurDevice; pCurContext = alcGetCurrentContext(); pCurDevice = alcGetContextsDevice(pCurContext); alcMakeContextCurrent(NULL); alcDestroyContext(pCurContext); alcCloseDevice(pCurDevice); return 0; } int ALEngine::OpenFile(std::string path) { if (!m_bStop) { Stop(); } m_bStop = false; alGenSources(1, &m_source); if (alGetError() != AL_NO_ERROR) { printf("Error generating audio source."); return -1; } ALfloat SourcePos[] = { 0.0, 0.0, 0.0 }; ALfloat SourceVel[] = { 0.0, 0.0, 0.0 }; ALfloat ListenerPos[] = { 0.0, 0, 0 }; ALfloat ListenerVel[] = { 0.0, 0.0, 0.0 }; // first 3 elements are "at", second 3 are "up" ALfloat ListenerOri[] = { 0.0, 0.0, -1.0, 0.0, 1.0, 0.0 }; alSourcef(m_source, AL_PITCH, 1.0); alSourcef(m_source, AL_GAIN, 1.0); alSourcefv(m_source, AL_POSITION, SourcePos); alSourcefv(m_source, AL_VELOCITY, SourceVel); alSourcef(m_source, AL_REFERENCE_DISTANCE, 50.0f); alSourcei(m_source, AL_LOOPING, AL_FALSE); alDistanceModel(AL_LINEAR_DISTANCE_CLAMPED); alListener3f(AL_POSITION, 0, 0, 0); m_decoder = std::move(std::make_unique<AudioDecoder>()); //m_decoder.reset(new AudioDecoder()); //for ios m_decoder->OpenFile(path); m_decoder->StartDecode(); alGenBuffers(NUMBUFFERS, m_buffers); //m_ptPlaying = std::move(std::make_unique<std::thread>(&ALEngine::SoundPlayingThread, this)); m_ptPlaying.reset(new std::thread(&ALEngine::SoundPlayingThread, this)); //for ios return 0; } int ALEngine::Play() { int state; alGetSourcei(m_source, AL_SOURCE_STATE, &state); if (state == AL_STOPPED || state == AL_INITIAL) { alSourcePlay(m_source); } return 0; } int ALEngine::PausePlay() { int state; alGetSourcei(m_source, AL_SOURCE_STATE, &state); if (state == AL_PAUSED) { alSourcePlay(m_source); } return 0; } int ALEngine::Pause() { alSourcePause(m_source); return 0; } int ALEngine::Stop() { if(m_bStop) return 0; m_bStop = true; alSourceStop(m_source); alSourcei(m_source, AL_BUFFER, 0); m_decoder->StopDecode();//要先把decoder stop,否则可能hang住 播放线程 if(m_ptPlaying->joinable()) m_ptPlaying->join(); // alDeleteBuffers(NUMBUFFERS, m_buffers); alDeleteSources(1, &m_source); return 0; } int ALEngine::SoundPlayingThread() { //get frame for (int i = 0; i < NUMBUFFERS; i++) { SoundCallback(m_buffers[i]); } Play(); // while (true) { if (m_bStop) break; std::this_thread::sleep_for(std::chrono::milliseconds(SERVICE_UPDATE_PERIOD)); ALint processed = 0; alGetSourcei(m_source, AL_BUFFERS_PROCESSED, &processed); //printf("the processed is:%d\n", processed); while (processed > 0) { ALuint bufferID = 0; alSourceUnqueueBuffers(m_source, 1, &bufferID); SoundCallback(bufferID); processed--; } Play(); } return 0; } int ALEngine::SoundCallback(ALuint& bufferID) { PTFRAME frame = m_decoder->GetFrame(); if (frame == nullptr) return -1; ALenum fmt; if (frame->chs == 1) { fmt = AL_FORMAT_MONO16; } else { fmt = AL_FORMAT_STEREO16; } alBufferData(bufferID, fmt, frame->data, frame->size, frame->samplerate); alSourceQueueBuffers(m_source, 1, &bufferID); if (frame) { av_free(frame->data); delete frame; } return 0; }

    Test main.cpp

    #include "ALEngine.h" #include <iostream> int main() { auto pe = std::make_unique<ALEngine>(); pe->OpenFile("D:\\music\\style.mp3"); std::this_thread::sleep_for(std::chrono::milliseconds(1000)); //pe->m_decoder->SetSeekPosition(0.5); while (true) { std::this_thread::sleep_for(std::chrono::milliseconds(4000)); } return 0; }
    转载请注明原文地址: https://ju.6miu.com/read-19967.html

    最新回复(0)