成员变量
static final int DEFAULT_INITIAL_CAPACITY =
1 <<
4;
static final int MAXIMUM_CAPACITY =
1 <<
30;
static final float DEFAULT_LOAD_FACTOR =
0.75f;
int threshold;
final float loadFactor;
构造方法
public HashMap(
int initialCapacity,
float loadFactor) {
if (initialCapacity <
0)
throw new IllegalArgumentException(
"Illegal initial capacity: " +
initialCapacity);
if (initialCapacity > MAXIMUM_CAPACITY)
initialCapacity = MAXIMUM_CAPACITY;
if (loadFactor <=
0 || Float.isNaN(loadFactor))
throw new IllegalArgumentException(
"Illegal load factor: " +
loadFactor);
this.loadFactor = loadFactor;
this.threshold = tableSizeFor(initialCapacity);
}
static final int tableSizeFor(
int cap) {
int n = cap -
1;
n |= n >>>
1;
n |= n >>>
2;
n |= n >>>
4;
n |= n >>>
8;
n |= n >>>
16;
return (n <
0) ?
1 : (n >= MAXIMUM_CAPACITY) ? MAXIMUM_CAPACITY : n +
1;
}
public HashMap(
int initialCapacity) {
this(initialCapacity, DEFAULT_LOAD_FACTOR);
}
public HashMap() {
this.loadFactor = DEFAULT_LOAD_FACTOR;
}
public HashMap(Map<? extends K, ? extends V> m) {
this.loadFactor = DEFAULT_LOAD_FACTOR;
putMapEntries(m,
false);
}
Node< K, V>
static class Node<K,V> implements Map.Entry<K,V> {
final
int hash;
final K key;
V
value;
Node<K,V> next;
Node(
int hash, K key, V
value, Node<K,V> next) {
this.hash = hash;
this.key = key;
this.
value =
value;
this.next = next;
}
public final K
getKey() {
return key; }
public final V
getValue() {
return value; }
public final String
toString() {
return key +
"=" +
value; }
public final
int hashCode() {
return Objects.hashCode(key) ^ Objects.hashCode(
value);
}
public final V
setValue(V newValue) {
V oldValue =
value;
value = newValue;
return oldValue;
}
public final boolean
equals(Object o) {
if (o ==
this)
return true;
if (o instanceof Map.Entry) {
Map.Entry<?,?> e = (Map.Entry<?,?>)o;
if (Objects.equals(key, e.getKey()) &&
Objects.equals(
value, e.getValue()))
return true;
}
return false;
}
}
基本的方法
put方法
public V
put(K key, V
value) {
return putVal(hash(key), key,
value,
false,
true);
}
final V putVal(
int hash, K key, V
value, boolean onlyIfAbsent,
boolean evict) {
Node<K,V>[] tab; Node<K,V> p;
int n, i;
if ((tab = table) ==
null || (n = tab.length) ==
0)
n = (tab = resize()).length;
if ((p = tab[i = (n -
1) & hash]) ==
null)
tab[i] = newNode(hash, key,
value,
null);
else {
Node<K,V> e; K k;
if (p.hash == hash &&
((k = p.key) == key || (key !=
null && key.equals(k))))
e = p;
else if (p instanceof TreeNode)
e = ((TreeNode<K,V>)p).putTreeVal(
this, tab, hash, key,
value);
else {
for (
int binCount =
0; ; ++binCount) {
if ((e = p.next) ==
null) {
p.next = newNode(hash, key,
value,
null);
if (binCount >= TREEIFY_THRESHOLD -
1)
treeifyBin(tab, hash);
break;
}
if (e.hash == hash &&
((k = e.key) == key || (key !=
null && key.equals(k))))
break;
p = e;
}
}
if (e !=
null) {
V oldValue = e.
value;
if (!onlyIfAbsent || oldValue ==
null)
e.
value =
value;
afterNodeAccess(e);
return oldValue;
}
}
++modCount;
if (++size > threshold)
resize();
afterNodeInsertion(evict);
return null;
}
final
void putMapEntries(Map<? extends K, ? extends V> m, boolean evict) {
int s = m.size();
if (s >
0) {
if (table ==
null) {
float ft = ((
float)s / loadFactor) +
1.0F;
int t = ((ft < (
float)MAXIMUM_CAPACITY) ?
(
int)ft : MAXIMUM_CAPACITY);
if (t > threshold)
threshold = tableSizeFor(t);
}
else if (s > threshold)
resize();
for (Map.Entry<? extends K, ? extends V> e : m.entrySet()) {
K key = e.getKey();
V
value = e.getValue();
putVal(hash(key), key,
value,
false, evict);
}
}
}
public void putAll(Map<? extends K, ? extends V> m){
putMapEntries(m,
true);
}
get方法
public V
get(Object key) {
Node<K,V> e;
return (e = getNode(hash(key), key)) ==
null ?
null : e.
value;
}
final Node<K,V> getNode(
int hash, Object key) {
Node<K,V>[] tab; Node<K,V> first, e;
int n; K k;
if ((tab = table) !=
null && (n = tab.length) >
0 &&
(first = tab[(n -
1) & hash]) !=
null) {
if (first.hash == hash &&
((k = first.key) == key || (key !=
null && key.equals(k))))
return first;
if ((e = first.next) !=
null) {
if (first instanceof TreeNode)
return ((TreeNode<K,V>)first).getTreeNode(hash, key);
do {
if (e.hash == hash &&
((k = e.key) == key || (key !=
null && key.equals(k))))
return e;
}
while ((e = e.next) !=
null);
}
}
return null;
}
public boolean containsKey(Object key) {
return getNode(hash(key), key) !=
null;
}
public boolean
containsValue(Object
value) {
Node<K,V>[] tab; V v;
if ((tab = table) !=
null && size >
0) {
for (
int i =
0; i < tab.length; ++i) {
for (Node<K,V> e = tab[i]; e !=
null; e = e.next) {
if ((v = e.
value) ==
value ||
(
value !=
null &&
value.equals(v)))
return true;
}
}
}
return false;
}
remove方法
public V
remove(Object key) {
Node<K,V> e;
return (e = removeNode(hash(key), key,
null,
false,
true)) ==
null ?
null : e.
value;
}
public boolean
remove(Object key, Object
value) {
return removeNode(hash(key), key,
value,
true,
true) !=
null;
}
final Node<K,V> removeNode(
int hash, Object key, Object
value,
boolean matchValue, boolean movable) {
Node<K,V>[] tab; Node<K,V> p;
int n, index;
if ((tab = table) !=
null && (n = tab.length) >
0 &&
(p = tab[index = (n -
1) & hash]) !=
null) {
Node<K,V> node =
null, e; K k; V v;
if (p.hash == hash &&
((k = p.key) == key || (key !=
null && key.equals(k))))
node = p;
else if ((e = p.next) !=
null) {
if (p instanceof TreeNode)
node = ((TreeNode<K,V>)p).getTreeNode(hash, key);
else {
do {
if (e.hash == hash &&
((k = e.key) == key ||
(key !=
null && key.equals(k)))) {
node = e;
break;
}
p = e;
}
while ((e = e.next) !=
null);
}
}
if (node !=
null && (!matchValue || (v = node.
value) ==
value ||
(
value !=
null &&
value.equals(v)))) {
if (node instanceof TreeNode)
((TreeNode<K,V>)node).removeTreeNode(
this, tab, movable);
else if (node == p)
tab[index] = node.next;
else
p.next = node.next;
++modCount;
--size;
afterNodeRemoval(node);
return node;
}
}
return null;
}
size() 与 isEmpty()
public int size() {
return size;
}
public boolean isEmpty() {
return size ==
0;
}
clear()
public void clear() {
Node<K,V>[] tab;
modCount++;
if ((tab = table) !=
null && size >
0) {
size =
0;
for (
int i =
0; i < tab.length; ++i)
tab[i] =
null;
}
}
keySet()
public Set<K>
keySet() {
Set<K> ks = keySet;
if (ks ==
null) {
ks =
new KeySet();
keySet = ks;
}
return ks;
}
public Collection<V>
values() {
Collection<V> vs = values;
if (vs ==
null) {
vs =
new Values();
values = vs;
}
return vs;
}
public Set<Map.Entry
<K,V
>> entrySet() {
Set<Map.Entry
<K,V
>> es;
return (es
= entrySet)
== null ? (entrySet
= new EntrySet()) : es;
}
replace方法
public V
replace(K key, V
value) {
Node<K,V> e;
if ((e = getNode(hash(key), key)) !=
null) {
V oldValue = e.
value;
e.
value =
value;
afterNodeAccess(e);
return oldValue;
}
return null;
}
public boolean
replace(K key, V oldValue, V newValue) {
Node<K,V> e; V v;
if ((e = getNode(hash(key), key)) !=
null &&
((v = e.
value) == oldValue || (v !=
null && v.equals(oldValue)))) {
e.
value = newValue;
afterNodeAccess(e);
return true;
}
return false;
}
modCount
是为了检测多线程中,是否被其他线程修改,虽然如此,但依旧不是线程安全的
除了这些,还有迭代器这些,先不说了,另外,里面有红黑树的实现,可以改日好好研究一下