iOS开发之创建音频播放的单例类

    xiaoxiao2021-03-25  237

    因为涉及到项目的开发,所以这里只把PlayerCenter单例类中的代码进行展示,仅做参考,其中包含上一曲,暂停/播放,下一曲等功能,项目中也涉及到了后台播放和操作的功能,具体的使用大家可以继续研究,或者给我留言,等有空写一个Demo给大家分享

    PlayCenter.h

    #import <Foundation/Foundation.h>#import <AVFoundation/AVFoundation.h>#import <MediaPlayer/MediaPlayer.h>#import <AudioToolbox/AudioToolbox.h>#import "define.h"@interface PlayCenter : NSObject@property (nonatomic,strong) AVAudioPlayer *player;//音频对象@property (nonatomic,strong) NSDictionary *musicInfo;//音频信息@property(nonatomic,strong)NSArray *musicArray;//音频数组@property(nonatomic,assign)NSInteger allNum;//音乐数量@property(nonatomic,assign)NSInteger currentInt;//当前第几个音乐@property(nonatomic,copy)NSString *currentUrlPathStr;//当前音频地址//创建播放单例类+ (PlayCenter *)shareCenter;//记录音频播放的数组,并且根据点击的音频找到本地url地址,进行音乐播放//- (NSDictionary *)play:(NSURL *)url;- (NSDictionary *)play:(NSArray *)musicArray clickMusicPath:(NSDictionary *)urlDic;//播放音频- (void)play;//暂停音频- (void)pause;//上一首- (void)forwardItem;//下一首- (void)nextItem;@end

    PlayCenter.m

    #import "PlayCenter.h"@implementation PlayCenterstatic PlayCenter *center = nil;+ (PlayCenter *)shareCenter{    if (!center) {        center = [PlayCenter new];    }    return center;    }- (id)init{    if (self = [super init]) {        //后台播放音频设置        AVAudioSession *session = [AVAudioSession sharedInstance];        [session setCategory:AVAudioSessionCategoryPlayback error:nil];        [session setActive:YES error:nil];                //让app支持接受远程控制事件        [[UIApplication sharedApplication] beginReceivingRemoteControlEvents];                self.currentUrlPathStr = @"1";            }    return self;}- (NSDictionary *)play:(NSArray *)musicArray clickMusicPath:(NSDictionary *)urlDic{        self.musicArray = [NSArray arrayWithArray:musicArray];    self.allNum = musicArray.count;        self.musicInfo = urlDic;        for (int i = 0; i < self.allNum; i++) {        NSDictionary *dic = self.musicArray[i];        if ([dic[@"filename"] isEqualToString:urlDic[@"filename"]]) {            self.currentInt = i;        }    }        NSString *path1 = [NSString stringWithFormat:@"%@/%@",[[NSUserDefaults standardUserDefaults]objectForKey:MP3URLPATH],urlDic[@"filename"]];    //判断当前的当前音频是否一致    if (![path1 isEqualToString:self.currentUrlPathStr]) {        //如果不一致,音频对象滞空        //播放之前先滞空        [self.player stop];        self.player = nil;                self.currentUrlPathStr = path1;                //NSLog(@"。。。。。。/.....地址%@",path1);    }        NSURL *url = [NSURL fileURLWithPath:path1];        //如果音频已经播放,不再重新播放    if (self.player.playing) {        return urlDic;    }        UIBackgroundTaskIdentifier bgTask = 0;    //判断是否有音频对象,没有创建    if (_player == nil) {        _player = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:nil];    }        if([UIApplication sharedApplication].applicationState== UIApplicationStateBackground) {                //NSLog(@"xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx后台播放");                [_player play];                UIApplication *app = [UIApplication sharedApplication];        UIBackgroundTaskIdentifier newTask = [app beginBackgroundTaskWithExpirationHandler:nil];                if(bgTask!= UIBackgroundTaskInvalid) {                        [app endBackgroundTask: bgTask];                    }        bgTask = newTask;            }else{                //NSLog(@"xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx前台播放");                [_player prepareToPlay];        [_player setVolume:1.0];        _player.numberOfLoops = 1; //设置音乐播放次数  -1为一直循环        [_player play]; //播放                //NSLog(@"音频正在播放。。。。。。。");            }    return urlDic;    }

    - (void)forwardItem{    //根据当前播放的是第几个,进行下一个播放    _currentInt--;    if (_currentInt < 0) {        _currentInt = self.allNum-1;    }        //这个地方获取到了本地音频的地址,所以可以直接播放上一首    NSDictionary *dic = self.musicArray[_currentInt];        //播放上一首之前先停止,然后注销    //[self.player stop];    //self.player = nil;    [self play:_musicArray clickMusicPath:dic];    }- (void)nextItem{    //根据当前播放的是第几个,进行下一个播放    _currentInt++;    if (_currentInt > self.allNum-1) {        _currentInt = 0;    }        //这个地方获取到了本地音频的地址,所以可以直接播放上一首    NSDictionary *dic = self.musicArray[_currentInt];        //播放上一首之前先停止,然后注销    //[self.player stop];    //self.player = nil;    [self play:_musicArray clickMusicPath:dic];}- (void)play{    if (self.player.playing) {        return;    }    [self.player play];}- (void)pause{    [self.player pause];}

    单例类源码下载:https://github.com/hbblzjy/PlayCenterModel

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