同学面试阿里,被问到了马踏棋盘的问题,作为非计算机专业的门外汉,完全没有听说过,只听说过马踏飞燕。抓紧去搜了一下,发现还是个经典算法,题目是这样的:
国际象棋的棋盘为8*8的方格棋盘。现将”马”放在任意指定的方格中,按照”马”走棋的规则将”马”进行移动。要求每个方格只能进入一次,最终使得”马”走遍棋盘的64个方格。
这个问题一般有两种思路来解决,一种就是用深度优先搜索,采用递归+回溯的方式,一个棋盘可以看成有64层深度的一棵树,每一个节点最多有8个子节点,采用深搜可以很方便的解决这个问题,但是深搜这个方法时间复杂度太高了,最多要搜8^64次(实际存在边界和已经访问的标记,虽然不会这么多次,也是很大),太过盲目;
还有一种方式就是采用贪心算法,每次选择下一步的时候,不像深搜那样,每次都沿着一圈8个方向顺序搜,瞎眼走到黑,而是采用贪心算法,选择眼前认为最优的点。这里什么是最优的点,就是选择后续节点最少的那一个,哪一个点的下一步少,就选哪一个。基于贪心算法可以快速的得搜索到结果,效率提高很多。
下面是自己调试的代码,采用递归的深搜算法和在此基础上改进的贪心算法:
#include <iostream>
#include <vector>
using namespace std;
int move_x[
8] = {
1,
2,
2,
1, -
1, -
2, -
2, -
1 };
int move_y[
8] = {
2,
1, -
1, -
2, -
2, -
1,
1,
2 };
void Judge(
vector<vector<int>>& pan,
vector<vector<int>>& flag,
vector<vector<int>>& path,
int m,
int n,
int& edge,
int count,
int& found)
{
if (found)
return;
if (count >= edge*edge)
{
found +=
1;
for (
int i =
0; i < edge; i++)
{
for (
int j =
0; j < edge; j++)
path[i][j] = flag[i][j];
}
return;
}
if (m > edge-
1 || n > edge-
1 || m <
0 || n <
0 || flag[m][n] !=
0)
return;
count++;
flag[m][n] = count;
for (
int i =
0; i <
8;i++)
Judge(pan, flag, path, m + move_x[i], n + move_y[i], edge, count, found);
flag[m][n] =
0;
}
int main()
{
int m,n;
int edge;
int found =
0;
cin >> edge>> m >> n;
vector<vector<int>> pan(edge,
vector<int>(edge,
0));
vector<vector<int>> flag(edge,
vector<int>(edge,
0));
vector<vector<int>> path(edge,
vector<int>(edge,
0));
Judge(pan, flag, path, m, n, edge,
0, found);
cout << found<<endl;
for (
int i =
0; i < edge; i++)
{
for (
int j =
0; j < edge; j++)
cout << path[i][j] <<
" ";
cout << endl;
}
system(
"pause");
return 0;
}
在深搜的基础上加入贪心算法,在选择下一步时候加入了判断
#include <iostream>
#include <vector>
using namespace std;
int move_x[
8] = {
1,
2,
2,
1, -
1, -
2, -
2, -
1 };
int move_y[
8] = {
2,
1, -
1, -
2, -
2, -
1,
1,
2 };
void Judge(
vector<vector<int>>& pan,
vector<vector<int>>& flag,
vector<vector<int>>& path,
int m,
int n,
int& edge,
int count,
int& found)
{
if (found)
return;
if (count >= edge*edge)
{
found +=
1;
for (
int i =
0; i < edge; i++)
{
for (
int j =
0; j < edge; j++)
path[i][j] = flag[i][j];
}
return;
}
if (m > edge-
1 || n > edge-
1 || m <
0 || n <
0 || flag[m][n] !=
0)
return;
count++;
flag[m][n] = count;
int count_next[
8] = {-
1,-
1,-
1,-
1,-
1,-
1,-
1,-
1};
for (
int i =
0; i < edge; i++)
{
int m_next = m + move_x[i];
int n_next = n + move_y[i];
if (m_next < edge && n_next < edge && m_next >=
0 && n_next >=
0 && flag[m_next][n_next] ==
0)
{
count_next[i] ++;
for (
int j =
0; j < edge; j++)
{
int m_next_next = m_next + move_x[j];
int n_next_next = n_next + move_y[j];
if (m_next_next < edge && n_next_next < edge && m_next_next >=
0 && n_next_next >=
0 && flag[m_next_next][n_next_next] ==
0)
count_next[i]++;
}
}
}
int opt_direct =
0;
for (
int i =
0; i < edge; i++)
{
if (count_next[opt_direct] == -
1)
opt_direct = i;
if ((count_next[i] < count_next[opt_direct]) && count_next[i] != -
1)
{
opt_direct = i;
}
}
Judge(pan, flag, path, m + move_x[opt_direct], n + move_y[opt_direct], edge, count, found);
flag[m][n] =
0;
}
int main()
{
int m,n;
int edge;
int found =
0;
cin >> edge>> m >> n;
vector<vector<int>> pan(edge,
vector<int>(edge,
0));
vector<vector<int>> flag(edge,
vector<int>(edge,
0));
vector<vector<int>> path(edge,
vector<int>(edge,
0));
Judge(pan, flag, path, m, n, edge,
0, found);
cout << found<<endl;
for (
int i =
0; i < edge; i++)
{
for (
int j =
0; j < edge; j++)
cout << path[i][j] <<
" ";
cout << endl;
}
system(
"pause");
return 0;
}
实践证明,当棋盘是8*8的时候,*把马儿放在任何一个初始位置,都可以走完全部棋盘,当棋盘是5*5的时候,只有部分初始位置才能走完全部棋盘。
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