概述
一个Thread里有一个Looper,一个Looper里有一个MessageQueue,这个MessageQueue里维护一个消息队列有存取消息的功能,而Handle是用来发消息和处理消息的
在一个线程中开启一个死循环Loop,然后Loop不停地从MessageQueue中取得消息,把取得的消息交给Handler去处理,当然Handler首先要往消息队里发消息
Looper
1.初始化一个消息队列 2.将looper对象和当前线程一一对应,线程安全,通过ThreadLocal 3.开启循环,运行消息队列,不断里从消息队列里取得消息
1.looper.prepare()
1.初始化一个消息队列 2.将looper对象和当前线程一一对应,线程安全
```
private static void prepare(boolean quitAllowed) {
if (sThreadLocal.
get() !=
null) {
throw new RuntimeException(
"Only one Looper may be created per thread");
}
sThreadLocal.
set(
new Looper(quitAllowed));
}
private Looper(boolean quitAllowed) {
mQueue =
new MessageQueue(quitAllowed);
mThread = Thread.currentThread();
}
public static @Nullable Looper
myLooper() {
return sThreadLocal.
get();
}
-------------------------
public T
get() {
Thread t = Thread.currentThread();
ThreadLocalMap map = getMap(t);
if (map !=
null) {
ThreadLocalMap.Entry e = map.getEntry(
this);
if (e !=
null)
return (T)e.
value;
}
return setInitialValue();
}
-------------------------
public void set(T
value) {
Thread t = Thread.currentThread();
ThreadLocalMap map = getMap(t);
if (map !=
null)
map.
set(
this,
value);
else
createMap(t,
value);
}
looper.loop()
1.开启循环,运行消息队列,不断里从消息队列里取得消息
/**
* Run the message queue in this thread. Be sure to call
* {@link #quit()} to end the loop.
*/
public static void loop() {
final Looper me = myLooper();
if (me ==
null) {
throw new RuntimeException(
"No Looper; Looper.prepare() wasn't called on this thread.");
}
final MessageQueue queue = me.mQueue;
Binder.clearCallingIdentity();
final long ident = Binder.clearCallingIdentity();
for (;;) {
Message msg = queue.next();
if (msg ==
null) {
return;
}
final Printer logging = me.mLogging;
if (logging !=
null) {
logging.println(
">>>>> Dispatching to " + msg.target +
" " +
msg.callback +
": " + msg.what);
}
final long traceTag = me.mTraceTag;
if (traceTag !=
0 && Trace.isTagEnabled(traceTag)) {
Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
}
try {
msg.target.dispatchMessage(msg);
}
finally {
if (traceTag !=
0) {
Trace.traceEnd(traceTag);
}
}
if (logging !=
null) {
logging.println(
"<<<<< Finished to " + msg.target +
" " + msg.callback);
}
final long newIdent = Binder.clearCallingIdentity();
if (ident != newIdent) {
Log.wtf(TAG,
"Thread identity changed from 0x"
+ Long.toHexString(ident) +
" to 0x"
+ Long.toHexString(newIdent) +
" while dispatching to "
+ msg.target.getClass().getName() +
" "
+ msg.callback +
" what=" + msg.what);
}
msg.recycleUnchecked();
}
}
Handler
处理消息发送消息
1. 处理消息handler.dispatchMessage(msg)
/**
* Handle system messages here.
*/
public void dispatchMessage(Message msg) {
if (msg.callback !=
null) {
handleCallback(msg);
}
else {
if (mCallback !=
null) {
if (mCallback.handleMessage(msg)) {
return;
}
}
handleMessage(msg);
}
}
2. 发送消息
post(Runnable),
postAtTime(Runnable, long),
postDelayed(Runnable, long),
sendEmptyMessage(int),
sendMessage(Message),
sendMessageAtTime(Message, long),
and sendMessageDelayed(Message, long)
基本分为两类post->runnable和send->message(发送延迟和定点消息就不说了,可用于实现定时任务和u循环任务)
post(Runnable r)
public final boolean post(Runnable r)
{
return sendMessageDelayed(getPostMessage(r),
0);
}
private static Message
getPostMessage(Runnable r) {
Message m = Message.obtain();
m.callback = r;
return m;
}
sendMessageDelayed(Message msg, long delayMillis)
public final boolean sendMessageDelayed(Message msg,
long delayMillis)
{
if (delayMillis <
0) {
delayMillis =
0;
}
return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
}
public boolean sendMessageAtTime(Message msg,
long uptimeMillis) {
MessageQueue queue = mQueue;
if (queue ==
null) {
RuntimeException e =
new RuntimeException(
this +
" sendMessageAtTime() called with no mQueue");
Log.w(
"Looper", e.getMessage(), e);
return false;
}
return enqueueMessage(queue, msg, uptimeMillis);
}
private boolean enqueueMessage(MessageQueue queue, Message msg,
long uptimeMillis) {
msg.target =
this;
if (mAsynchronous) {
msg.setAsynchronous(
true);
}
return queue.enqueueMessage(msg, uptimeMillis);
}
MessageQueue
用来存放线程放入的消息。
enqueueMessage(Message msg, long when)把消息按照时间顺序压入队列中,消息可以插队哦
boolean enqueueMessage(Message msg,
long when) {
if (msg.target ==
null) {
throw new IllegalArgumentException(
"Message must have a target.");
}
if (msg.isInUse()) {
throw new IllegalStateException(msg +
" This message is already in use.");
}
synchronized (
this) {
if (mQuitting) {
IllegalStateException e =
new IllegalStateException(
msg.target +
" sending message to a Handler on a dead thread");
Log.w(TAG, e.getMessage(), e);
msg.recycle();
return false;
}
msg.markInUse();
msg.when = when;
Message p = mMessages;
boolean needWake;
if (p ==
null || when ==
0 || when < p.when) {
msg.next = p;
mMessages = msg;
needWake = mBlocked;
}
else {
needWake = mBlocked && p.target ==
null && msg.isAsynchronous();
Message prev;
for (;;) {
prev = p;
p = p.next;
if (p ==
null || when < p.when) {
break;
}
if (needWake && p.isAsynchronous()) {
needWake =
false;
}
}
msg.next = p;
prev.next = msg;
}
if (needWake) {
nativeWake(mPtr);
}
}
return true;
}
next()取消息
Message next() {
// Return here
if the message
loop has already quit
and been disposed.
// This can happen
if the application tries to restart a looper after quit
// which
is not supported.
final long ptr = mPtr;
if (ptr ==
0) {
return null;
}
int pendingIdleHandlerCount = -
1;
// -
1 only during first iteration
int nextPollTimeoutMillis =
0;
for (;;) {
if (nextPollTimeoutMillis !=
0) {
Binder.flushPendingCommands();
}
nativePollOnce(ptr, nextPollTimeoutMillis);
synchronized (
this) {
// Try to retrieve the next message. Return
if found.
final long now = SystemClock.uptimeMillis();
Message prevMsg =
null;
Message msg = mMessages;
if (msg !=
null && msg.target ==
null) {
// Stalled
by a barrier. Find the next asynchronous message
in the queue.
do {
prevMsg = msg;
msg = msg.next;
}
while (msg !=
null && !msg.isAsynchronous());
}
if (msg !=
null) {
if (now < msg.
when) {
// Next message
is not ready. Set a timeout to wake up
when it
is ready.
nextPollTimeoutMillis = (int) Math.min(msg.
when - now, Integer.MAX_VALUE);
}
else {
// Got a message.
mBlocked =
false;
if (prevMsg !=
null) {
prevMsg.next = msg.next;
}
else {
mMessages = msg.next;
}
msg.next =
null;
if (DEBUG) Log.v(TAG,
"Returning message: " + msg);
msg.markInUse();
return msg;
}
}
else {
// No more messages.
nextPollTimeoutMillis = -
1;
}
// Process the quit message now that all pending messages have been handled.
if (mQuitting) {
dispose();
return null;
}
// If first time idle,
then get the number
of idlers to run.
// Idle handles only run
if the queue
is empty
or if the first message
// in the queue (possibly a barrier)
is due to be handled
in the future.
if (pendingIdleHandlerCount <
0
&& (mMessages ==
null || now < mMessages.
when)) {
pendingIdleHandlerCount = mIdleHandlers.size();
}
if (pendingIdleHandlerCount <=
0) {
// No idle handlers to run. Loop
and wait some more.
mBlocked =
true;
continue;
}
if (mPendingIdleHandlers ==
null) {
mPendingIdleHandlers =
new IdleHandler[Math.max(pendingIdleHandlerCount,
4)];
}
mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);
}
// Run the idle handlers.
// We only ever reach
this code block during the first iteration.
for (int i =
0; i < pendingIdleHandlerCount; i++) {
final IdleHandler idler = mPendingIdleHandlers[i];
mPendingIdleHandlers[i] =
null;
// release the reference to the handler
boolean keep =
false;
try {
keep = idler.queueIdle();
}
catch (Throwable t) {
Log.wtf(TAG,
"IdleHandler threw exception", t);
}
if (!keep) {
synchronized (
this) {
mIdleHandlers.remove(idler);
}
}
}
// Reset the idle handler count to
0 so we
do not run them again.
pendingIdleHandlerCount =
0;
// While calling an idle handler, a
new message could have been delivered
// so go back
and look again
for a pending message without waiting.
nextPollTimeoutMillis =
0;
}
}
handler—thread—looper—-messageQueue四个之间如何产生的对应关系
handler在初始化时拿到了他所处线程的mLooper 线程与looper之前通过threadLocal建立关系),而这个mLooper 里有MessageQueue,这样handler—thread—looper—-messageQueue四个之间产生了关系
public Handler(Callback callback, boolean async) {
if (FIND_POTENTIAL_LEAKS) {
final Class<? extends Handler> klass = getClass();
if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
(klass.getModifiers() & Modifier.STATIC) == 0) {
Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
klass.getCanonicalName());
}
}
//looper拿到了
mLooper = Looper.myLooper();
if (mLooper == null) {
throw new RuntimeException(
"Can't create handler inside thread that has not called Looper.prepare()");
}
mQueue = mLooper.mQueue;
mCallback = callback;
mAsynchronous = async;
}