GCD线程间通信及合成图片、获取验证码

    xiaoxiao2021-03-25  53

    本文来自简书,原文地址:http://www.jianshu.com/p/4ac227e763fa

    GCD

    Grand Central Dispatch (GCD) 是 Apple 开发的一个多核编程的解决方法。该方法在 Mac OS X 10.6 雪豹中首次推出,并随后被引入到了 iOS4.0 中。GCD 是一个替代诸如 NSThread, NSOperationQueue, NSInvocationOperation 等技术的很高效和强大的技术。 GCD 和 block 的配合使用,可以方便地进行多线程编程。

    Clone

    git clone https://github.com/KingComeFromChina/GCD.git

    任务和队列

    1.任务分为同步任务和异步任务,队列分为串行和并行 2.同步任务不会开线程,异步任务会开线程

    - (void)sync_queue:(dispatch_queue_t)queue{ //同步任务 dispatch_sync(queue, ^{ NSLog(@"同步1 - %@",[NSThread currentThread]); }); dispatch_sync(queue, ^{ NSLog(@"同步2 - %@",[NSThread currentThread]); }); dispatch_sync(queue, ^{ NSLog(@"同步3 - %@",[NSThread currentThread]); }); dispatch_sync(queue, ^{ NSLog(@"同步4 - %@",[NSThread currentThread]); }); } - (void)async_queue:(dispatch_queue_t)queue{ //异步任务 dispatch_async(queue, ^{ NSLog(@"异步1 - %@",[NSThread currentThread]); }); dispatch_async(queue, ^{ NSLog(@"异步2 - %@",[NSThread currentThread]); }); dispatch_async(queue, ^{ NSLog(@"异步3 - %@",[NSThread currentThread]); }); dispatch_async(queue, ^{ NSLog(@"异步4 - %@",[NSThread currentThread]); }); }

    3.串行队列一个一个的执行,并行队列一起执行

    同步任务

    dispatch_sync(<#dispatch_queue_t _Nonnull queue#>, <#^(void)block#>)

    异步任务

    dispatch_async(<#dispatch_queue_t _Nonnull queue#>, <#^(void)block#>)

    主队列

    dispatch_queue_t mainQueue = dispatch_get_main_queue();

    全局并发队列

    dispatch_queue_t globalQueue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);

    自定义串行队列

    dispatch_queue_t serialQueue = dispatch_queue_create("wanglei", NULL);

    自定义并行队列

    dispatch_queue_t concurrentQueue = dispatch_queue_create("king", DISPATCH_QUEUE_CONCURRENT);

    同步主线程会卡死,造成死循环

    [self sync_queue:mainQueue];

    异步主线程不会开线程,顺序执行

    [self async_queue:mainQueue];

    同步全局并发不会开线程,顺序执行

    [self sync_queue:globalQueue];

    异步全局并发会开线程,乱序执行

    [self async_queue:globalQueue];

    同步串行不会开线程,顺序执行

    [self sync_queue:serialQueue];

    异步串行会开线程,顺序执行

    [self async_queue:serialQueue];

    同步并行不会开线程,顺序执行

    [self sync_queue:concurrentQueue];

    异步并行会开线程,乱序执行

    [self async_queue:concurrentQueue];

    线程间通信

    #pragma mark - 线程间通讯 - (void)threadCommunication{ //主队列 dispatch_queue_t mainQueue = dispatch_get_main_queue(); //全局并发队列 dispatch_queue_t globalQueue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0); dispatch_async(globalQueue, ^{ NSURL *url = [NSURL URLWithString:@""]; NSData *data = [[NSData alloc]initWithContentsOfURL:url]; NSLog(@"%@",[NSThread currentThread]); dispatch_async(mainQueue, ^{ data; //在这里刷新UI NSLog(@"mainQueue -- %@",[NSThread currentThread]); }); }); }

    GCD创建单例

    - (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{ static dispatch_once_t onceToken; dispatch_once(&onceToken, ^{ NSLog(@"只执行一次"); }); }

    GCD创建分组任务

    - (void)dispatch_group{ // 创建一个分组 dispatch_group_t group = dispatch_group_create(); // 全局队列 dispatch_queue_t globalQueue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0); // 第一个参数: 任务所在的分组 // 第二个参数: 任务所在的队列 dispatch_group_async(group, globalQueue, ^{ NSLog(@"分组任务1"); }); dispatch_group_async(group, globalQueue, ^{ NSLog(@"分组任务2"); }); // 当上面两个任务都完成以后,会执行这个方法,我们在这里处理我们的需求 dispatch_group_notify(group, globalQueue, ^{ NSLog(@"上面分组任务完成后,才会执行"); }); }

    GCD延迟操作

    - (void)dosomethingByTime{ // 延迟加载函数 dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(10 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{ NSLog(@"延迟10s加载"); }); // 自定义并行队列 dispatch_queue_t concurrentQueue = dispatch_queue_create("wanglei", DISPATCH_QUEUE_CONCURRENT); dispatch_async(concurrentQueue, ^{ NSLog(@"dispatch_async - 1-%@",[NSThread currentThread]); }); dispatch_async(concurrentQueue, ^{ NSLog(@"dispatch_async - 2-%@",[NSThread currentThread]); }); // dispatch_barrier_async 使用于并行环境下 // 使用dispatch_barrier_async添加的任务会在之前的block全部运行完毕之后,才会继续执行。保证对非线程安全的对象进行正确的操作 // 运行完dispatch_barrier_async的block才会执行后面的任务 // dispatch_barrier_async所在的线程跟前一个任务是同一条线程 dispatch_barrier_async(concurrentQueue, ^{ NSLog(@"dispatch_barrier_async-%@",[NSThread currentThread]); }); dispatch_barrier_async(concurrentQueue, ^{ NSLog(@"dispatch_barrier_async- 3 -%@",[NSThread currentThread]); }); dispatch_barrier_async(concurrentQueue, ^{ NSLog(@"dispatch_barrier_async- 4 -%@",[NSThread currentThread]); }); }

    GCD下载图片及合成

    - (void)drawRectImage{ // 创建全局并发队列 dispatch_queue_t globalQueue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0); // 异步下载 dispatch_async(globalQueue, ^{ // 下载第一张图片 NSURL *url1 = [NSURL URLWithString:@"http://pic6.huitu.com/res/20130116/84481_20130116142820494200_1.jpg"]; NSData *data1 = [NSData dataWithContentsOfURL:url1]; UIImage *image1 = [UIImage imageWithData:data1]; // 下载第二张图片 NSURL *url2 = [NSURL URLWithString:@"http://g.hiphotos.baidu.com/image/pic/item/c2cec3fdfc03924578c6cfe18394a4c27c1e25e8.jpg"]; NSData *data2 = [NSData dataWithContentsOfURL:url2]; UIImage *image2 = [UIImage imageWithData:data2]; // 合并图片 // 开启一个位图上下文 UIGraphicsBeginImageContextWithOptions(image1.size, NO, 0.0); // 绘制第一张图片 CGFloat image1Width = image1.size.width; CGFloat image1Height = image1.size.height; [image1 drawInRect:CGRectMake(0, 0, image1Width, image1Height)]; // 绘制第二张图片 CGFloat image2Width = image2.size.width * 0.5; CGFloat image2Height = image2.size.height * 0.5; CGFloat image2Y = image1Height - image2Height; [image2 drawInRect:CGRectMake(0, image2Y, image2Width, image2Height)]; // 得到上下文中的图片 UIImage *fullImage = UIGraphicsGetImageFromCurrentImageContext(); // 结束上下文 UIGraphicsEndImageContext(); // 回到主线程显示图片 dispatch_queue_t mainQueue = dispatch_get_main_queue(); dispatch_async(mainQueue, ^{ self.imageView.image = fullImage; }); }); }

    GCD实现的验证码倒计时

    - (void)btnClick{ [_btn setTitle:@"重发(60s)" forState:UIControlStateNormal]; __block int timeout=59; //倒计时时间 dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0); dispatch_source_t _timer = dispatch_source_create(DISPATCH_SOURCE_TYPE_TIMER, 0, 0,queue); dispatch_source_set_timer(_timer,dispatch_walltime(NULL, 0),1.0*NSEC_PER_SEC, 0); //每秒执行 dispatch_source_set_event_handler(_timer, ^{ if(timeout<=0){ //倒计时结束,关闭 dispatch_source_cancel(_timer); dispatch_async(dispatch_get_main_queue(), ^{ //设置界面的按钮显示 根据自己需求设置 self.btn.userInteractionEnabled = YES; [self.btn setTitle:@"获取验证码" forState:UIControlStateNormal]; }); }else{ int seconds = timeout % 60; NSString *strTime = [NSString stringWithFormat:@"%.2d", seconds]; dispatch_async(dispatch_get_main_queue(), ^{ //设置界面的按钮显示 根据自己需求设置 [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:1]; [self.btn setTitle:[NSString stringWithFormat:@"重发(%@秒)",strTime] forState:UIControlStateNormal]; [UIView commitAnimations]; self.btn.userInteractionEnabled = NO; }); timeout--; } }); dispatch_resume(_timer); } 效果图 效果图
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