Scroller类的介绍

    xiaoxiao2021-03-25  71

    其源代码(部分)如下: 路径位于 \frameworks\base\core\java\android\widget\Scroller.java

    public class Scroller {

    private int mStartX; //起始坐标点 , X轴方向 private int mStartY; //起始坐标点 , Y轴方向 private int mCurrX; //当前坐标点 X轴, 即调用startScroll函数后,经过一定时间所达到的值 private int mCurrY; //当前坐标点 Y轴, 即调用startScroll函数后,经过一定时间所达到的值 private float mDeltaX; //应该继续滑动的距离, X轴方向 private float mDeltaY; //应该继续滑动的距离, Y轴方向 private boolean mFinished; //是否已经完成本次滑动操作, 如果完成则为 true //构造函数 public Scroller(Context context) { this(context, null); } public final boolean isFinished() { return mFinished; } //强制结束本次滑屏操作 public final void forceFinished(boolean finished) { mFinished = finished; } public final int getCurrX() { return mCurrX; } /* Call this when you want to know the new location. If it returns true, * the animation is not yet finished. loc will be altered to provide the * new location. */ //根据当前已经消逝的时间计算当前的坐标点,保存在mCurrX和mCurrY值中 public boolean computeScrollOffset() { if (mFinished) { //已经完成了本次动画控制,直接返回为false return false; } int timePassed = (int)(AnimationUtils.currentAnimationTimeMillis() - mStartTime); if (timePassed < mDuration) { switch (mMode) { case SCROLL_MODE: float x = (float)timePassed * mDurationReciprocal; ... mCurrX = mStartX + Math.round(x * mDeltaX); mCurrY = mStartY + Math.round(x * mDeltaY); break; ... } else { mCurrX = mFinalX; mCurrY = mFinalY; mFinished = true; } return true; } //开始一个动画控制,由(startX , startY)在duration时间内前进(dx,dy)个单位,即到达坐标为(startX+dx , startY+dy)出 public void startScroll(int startX, int startY, int dx, int dy, int duration) { mFinished = false; mDuration = duration; mStartTime = AnimationUtils.currentAnimationTimeMillis(); mStartX = startX; mStartY = startY; mFinalX = startX + dx; mFinalY = startY + dy; mDeltaX = dx; mDeltaY = dy; ... }

    其中比较重要的两个方法为:

    public void startScroll(int startX, int startY, int dx, int dy, int duration) 函数功能说明:根据当前已经消逝的时间计算当前的坐标点,保存在mCurrX和mCurrY值中 public void startScroll(int startX, int startY, int dx, int dy, int duration) 函数功能说明:开始一个动画控制,由(startX , startY)在duration时间内前进(dx,dy)个单位,到达坐标为 (startX+dx , startY+dy)处。

    为了易于控制滑屏控制,Android框架提供了 computeScroll()方法去控制这个流程。在绘制View时,会在draw()过程调用该

    方法。因此, 再配合使用Scroller实例,我们就可以获得当前应该的偏移坐标,手动使View/ViewGroup偏移至该处。

    computeScroll()方法原型如下,该方法位于ViewGroup.java类中

    /** * Called by a parent to request that a child update its values for mScrollX * and mScrollY if necessary. This will typically be done if the child is * animating a scroll using a {@link android.widget.Scroller Scroller} * object. */由父视图调用用来请求子视图根据偏移值 mScrollX,mScrollY重新绘制 public void computeScroll() { //空方法 ,自定义ViewGroup必须实现方法体

    } 为了实现偏移控制,一般自定义View/ViewGroup都需要重载该方法 。 其调用过程位于View绘制流程draw()过程中,如下:

    @Override protected void dispatchDraw(Canvas canvas){ …

    for (int i = 0; i < count; i++) { final View child = children[getChildDrawingOrder(count, i)]; if ((child.mViewFlags & VISIBILITY_MASK) == VISIBLE || child.getAnimation() != null) { more |= drawChild(canvas, child, drawingTime); } }

    } protected boolean drawChild(Canvas canvas, View child, long drawingTime) { … child.computeScroll(); … }

    转载请注明原文地址: https://ju.6miu.com/read-39103.html

    最新回复(0)