在多态概念中,基类的指针既可以指向基类的对象,又可以指向派生类的对象。我们可以使用dynamic_cast类型转换操作符来判断当前指针(必须是多态类型)是否能够转换成为某个目的类型的指针。
同学们先查找dynamic_cast的使用说明(如http://en.wikipedia.org/wiki/Run-time_type_information#dynamic_cast),然后使用该类型转换操作符完成下面程序(该题无输入)。
函数int getVertexCount(Shape * b)计算b的顶点数目,若b指向Shape类型,返回值为0;若b指向Triangle类型,返回值为3;若b指向Rectangle类型,返回值为4。
#include <cstdio> #include <cstring> #include <iostream> using namespace std; class Shape{ public: Shape() {} virtual ~Shape() {} }; class Triangle: public Shape{ public: Triangle() {} ~Triangle() {} }; class Rectangle: public Shape { public: Rectangle() {} ~Rectangle() {} }; /*用dynamic_cast类型转换操作符完成该函数*/ int getVertexCount(Shape * b){ } int main() { Shape s; cout << getVertexCount(&s) << endl; Triangle t; cout << getVertexCount(&t) << endl; Rectangle r; cout << getVertexCount(&r) << endl; }输入描述
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输出描述无
样例输入无 样例输出 注释 #include <cstdio> #include <cstring> #include <iostream> using namespace std; class Shape{ public: Shape() {} virtual ~Shape() {} }; class Triangle: public Shape{ public: Triangle() {} ~Triangle() {} }; class Rectangle: public Shape { public: Rectangle() {} ~Rectangle() {} }; //dynamic_cast <type-id> (expression) 该运算符把expression转换成type-id类型的对象。Type-id 必须是类的指针、类的引用或者void*; int getVertexCount(Shape * b){ if(dynamic_cast<Triangle*>(b)) return 3; else if(dynamic_cast<Rectangle*>(b)) return 4; else return 0; } int main() { Shape s; cout << getVertexCount(&s) << endl; Triangle t; cout << getVertexCount(&t) << endl; Rectangle r; cout << getVertexCount(&r) << endl; return 0; }
