unity 检测物体是否在相机视野范围内

    xiaoxiao2021-03-26  25

    脚本挂在摄像机要显示的对象上

    前提:该对象有 render 组件

    public class visibleTT : MonoBehaviour { public bool isRendering = false; public float lastTime = 0; public float curTime = 0; void Update() { if (lastTime != curTime) { isRendering = true; Debug.Log("In View"); } else { isRendering = false; Debug.Log("Not In View"); } lastTime = curTime; } void OnWillRenderObject() { curTime = Time.time; } }

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