Ogre 材质参数

    xiaoxiao2021-03-26  24

    创建 Render 渲染时需要的参数

    void Hlms::calculateHashFor( Renderable *renderable, uint32 &outHash, uint32 &outCasterHash )

    创建最终渲染材质

    const HlmsCache* Hlms::createShaderCacheEntry( uint32 renderableHash, const HlmsCache &passCache,

                                                       uint32 finalHash,

                                                       const QueuedRenderable &queuedRenderable )

    PBS 环境需要的参数

    HlmsCache Hlms::preparePassHash( const CompositorShadowNode *shadowNode, bool casterPass,                                      bool dualParaboloid, SceneManager *sceneManager )

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