untiy下连接photon

    xiaoxiao2021-04-14  43

    引入Photon 中的Photon3Unity3D。dll

    在untiy项目中创建PhotonManger类

    using ExitGames.Client.Photon; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using System; /// <summary> /// Photon管理 /// </summary> public class PhotonManager : MonoBehaviour, IPhotonPeerListener { //创建单例 private static PhotonManager instance; public static PhotonManager Instace { get { return Instace; } } /// <summary> /// 代表客户端 /// </summary> private PhotonPeer peer; /// <summary> /// IP地址 端口在Photon。config中已配置好 /// </summary> private string serverAddress = "127.0.0.1:5055"; /// <summary> /// 服务器端名字 /// </summary> private string applicationName = "MOBA"; /// <summary> /// Udp协议 /// </summary> private ConnectionProtocol protocol = ConnectionProtocol.Udp; /// <summary> /// 是否连接 /// </summary> private bool isConnect = false; #region Photon接口 public void DebugReturn(DebugLevel level, string message) { } public void OnEvent(EventData eventData) { } public void OnOperationResponse(OperationResponse operationResponse) { } /// <summary> /// 连接改变 /// </summary> /// <param name="statusCode"></param> public void OnStatusChanged(StatusCode statusCode) { Debug.Log(statusCode); switch (statusCode) { case StatusCode.Connect: isConnect = true; break; case StatusCode.Disconnect: isConnect = false; break; default: break; } } #endregion void Awake() { instance = this; peer = new PhotonPeer(this, protocol); peer.Connect(serverAddress, applicationName); } void Update() { if (!isConnect) { peer.Connect(serverAddress, applicationName); } peer.Service(); } void OnApplicationQuit() { //断开连接 peer.Disconnect(); } } 将该类添加到新建的GameObject后 输出Disconnect

    开启photon后 连接成功

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