chipchunp取碰撞点坐标

    xiaoxiao2021-04-18  50

    chipchunp 碰撞点坐标 local function onContactBegin(contact)--产生了碰撞 local a = contact:getShapeA():getBody():getNode() local b = contact:getShapeB():getBody():getNode() dump(contact:getContactData().points) --碰撞点 local points = contact:getContactData().points if a:getName() == "player" then if b.collide then b:collide(a,points) end else print("物体碰撞到人") --物体碰撞到人 a:collide(b,points) end return true end local function onContactSeperate(contact)--接触分离 if self.player.blood <= 0 then self.backgroundLayer:unscheduleUpdate() self.player:die() local over = display.newSprite("image/over.png") :pos(display.cx, display.cy) :addTo(self) cc.Director:getInstance():getEventDispatcher():removeAllEventListeners() end end local contactListener = cc.EventListenerPhysicsContact:create() contactListener:registerScriptHandler(onContactBegin, cc.Handler.EVENT_PHYSICS_CONTACT_BEGIN) contactListener:registerScriptHandler(onContactSeperate, cc.Handler.EVENT_PHYSICS_CONTACT_SEPERATE) local eventDispatcher = cc.Director:getInstance():getEventDispatcher() eventDispatcher:addEventListenerWithFixedPriority(contactListener, 1)
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