转载标明出处:http://blog.sina.com.cn/s/blog_a843a8850101flo3.html
一.读取图片
1.从资源(resource)读取
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UIImage* image=[UIImage imageNamed:@"1.jpg"];
2.从网络读取
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NSURL *url=[NSURL URLWithString:@"http://www.sinaimg.cn/qc/photo_auto/chezhan/2012/50/00/15/80046_950.jpg"]; UIImage *imgFromUrl =[[UIImage alloc]initWithData:[NSData dataWithContentsOfURL:url]];
3.从手机本地读取
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//读取本地图片非resource NSString *aPath3=[NSString stringWithFormat:@"%@/Documents/%@.jpg",NSHomeDirectory(),@"test"]; UIImage *imgFromUrl3=[[UIImage alloc]initWithContentsOfFile:aPath3]; UIImageView* imageView3=[[UIImageView alloc]initWithImage:imgFromUrl3];
4.从现有的context中获得图像
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//add ImageIO.framework and #import CGImageSourceRef source = CGImageSourceCreateWithURL((CFURLRef)url, NULL); CGImageRef img= CGImageSourceCreateImageAtIndex(source,0,NULL); CGContextRef ctx=UIGraphicsGetCurrentContext(); CGContextSaveGState(ctx); //transformCTM的2种方式 //CGContextConcatCTM(ctx, CGAffineTransformMakeScale(.2, -0.2)); //CGContextScaleCTM(ctx,1,-1); //注意坐标要反下,用ctx来作为图片源 CGImageRef capture=CGBitmapContextCreateImage(ctx); CGContextDrawImage(ctx, CGRectMake(160, 0, 160, 230), [image CGImage]); CGContextDrawImage(ctx, CGRectMake(160, 230, 160, 230), img); CGImageRef capture2=CGBitmapContextCreateImage(ctx);
5.用Quartz的CGImageSourceRef来读取图片
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CGImageSourceRef source = CGImageSourceCreateWithURL((CFURLRef)url, NULL); CGImageRef img= CGImageSourceCreateImageAtIndex(source,0,NULL);
二.保存图片
1.转换成NSData来保存图片(imgFromUrl是UIImage)
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//保存图片 2种获取路径都可以 //NSArray*paths=NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); //NSString*documentsDirectory=[paths objectAtIndex:0]; //NSString*aPath=[documentsDirectory stringByAppendingPathComponent:[NSString stringWithFormat:@"%@.jpg",@"test"]]; NSString *aPath=[NSString stringWithFormat:@"%@/Documents/%@.jpg",NSHomeDirectory(),@"test"]; NSData *imgData = UIImageJPEGRepresentation(imgFromUrl,0); [imgData writeToFile:aPath atomically:YES];
2.用Quartz的CGImageDestinationRef来输出图片,这个方式不常见,所以不做介绍,详细可以看apple文档Quartz2D Programming Guide
三.绘制图(draw|painting)
1.UIImageView方式加入到UIView层
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UIImageView* imageView=[[UIImageView alloc]initWithImage:image]; imageView.frame=CGRectMake(0, 0, 320, 480); [self addSubview:imageView]; [imageView release];
2.[img drawAtPoint]系列方法
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[image4 drawAtPoint:CGPointMake(100, 0)];
3.CGContextDrawImage
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CGContextDrawImage(ctx, CGRectMake(160, 0, 160, 230), [image CGImage]);
4.CGLayer
这个是apple推荐的一种offscreen的绘制方法,相比bitmapContext更好,因为它似乎会利用iphone硬件(drawing-card)加速
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CGLayerRef cg=CGLayerCreateWithContext(ctx, CGSizeMake(320, 480), NULL); //需要将CGLayerContext来作为缓存context,这个是必须的 CGContextRef layerContext=CGLayerGetContext(cg); CGContextDrawImage(layerContext, CGRectMake(160, 230, 160, 230), img); CGContextDrawLayerAtPoint(ctx, CGPointMake(0, 0), cg);
5.CALayer的contents
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UIImage* image=[UIImage imageNamed:@"1.jpg"]; CALayer *ly=[CALayer layer]; ly.frame=CGRectMake(0, 0, 320, 460); ly.contents=[image CGImage]; [self.layer addSublayer:ly];
四.其它
1.CGImage和UIImage互换
这样就可以随时切换UIKit和Quartz之间类型,并且选择您熟悉的方式来处理图片.
CGImage cgImage=[uiImage CGImage];
UIImage* uiImage=[UIImageimageWithCGImage:cgImage];
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