Android开发之图片处理框架(二)

    xiaoxiao2021-12-14  23

    今天的内容比较简单,就是在昨天的基础上加上画笔功能,点击画笔按钮,可以随意画画,再点击画笔按钮,停止画画,可以添加图片,对图片进行移动缩放等,如图所示: 这里我们考虑的做法是自定义一个类继承View,在这个View里面定义一个Bitmap和Canvas,将两者绑定,这样画笔画出来的东西都附在了Bitmap上,重写onDraw方法,直接绘制Bitmap就行了。先掂量一下咱需要啥变量,一个画布,一个画笔,一个Bitmap,一个Path方便画画,一个布尔值变量去标志是否处于画画状态,整个画布的长宽,还有个周期变量//这个变量接下来代码里会说明。

    private Canvas layerCanvas; private Paint paint; private Path touchPath; private Bitmap layerBitmap; private int touchPoints = 0;//周期变量 private int layerWidth; private int layerHeight; private boolean enable;

    构造函数中初始化画笔和标志变量

    public TopLayer(Context context) { super(context); enable=false; paint = new Paint(); paint.setStrokeWidth(5); paint.setColor(Color.RED); paint.setStyle(Paint.Style.STROKE); paint.setAntiAlias(true); paint.setDither(true); paint.setStrokeCap(Paint.Cap.ROUND); paint.setStrokeJoin(Paint.Join.ROUND); }

    先写三个函数,一个是开始绘画,将Path移动到触摸点,一个是停止绘画,将Path从开始点到停止点连成线,最后是将线绘画出来,因为是在onTouchEvent中进行这些操作,所以这些细小的线会看上去非常连贯,不会出现笔直笔直的现象。

    private void touch_start(float eventX, float eventY){ touchPath = new Path(); touchPath.moveTo(eventX, eventY); } private void touch_end(float eventX, float eventY){ touchPath.lineTo(eventX, eventY); } private void start_paint(Path path, Paint paint) { layerCanvas.drawPath(path, paint); }

    此时重写onTouchEvent函数,上面那个周期变量的意思就是在移动时,当它是3的倍数时才会进行绘制,否则不进行绘制,因为如果不控制的话,绘制频率太频繁,也没必要,当标志位是true时才返回true,否则不操作。

    @Override public boolean onTouchEvent(MotionEvent event) { if (enable) { float eventX = event.getX(); float eventY = event.getY(); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: touch_start(eventX, eventY); touchPoints = 0; break; case MotionEvent.ACTION_MOVE: touchPoints++; if ((touchPoints % 3) == 0){ touch_end(eventX, eventY); start_paint(touchPath, paint); touch_start(eventX, eventY); } break; case MotionEvent.ACTION_UP: touch_end(eventX, eventY); start_paint(touchPath, paint); break; default: break; } invalidate(); return true; } else { return false; } }

    重写onDraw函数,顺便将画布和Bitmap进行初始化

    @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); if (layerCanvas == null){ initCanvas(this.getWidth(), this.getHeight()); } if (layerBitmap != null && !layerBitmap.isRecycled()){ canvas.drawBitmap(layerBitmap, 0, 0, null); } } private void initCanvas(int width, int height){ layerWidth = width; layerHeight = height; layerBitmap = Bitmap.createBitmap(layerWidth, layerHeight, Bitmap.Config.ARGB_4444); layerCanvas = new Canvas(layerBitmap); }

    向外提供一个给外层改变标志变量的函数,并返回变量值,方便外层按钮改变颜色。

    public boolean paintToggle() { enable=!enable; return enable; }

    修改外层的PaintLayout类,将TopLayer加进去

    private TopLayer topLayer; public PaintLayout(Context context, AttributeSet attrs) { super(context, attrs); this.context=context; topLayer=new TopLayer(context); params = new LayoutParams(ViewGroup.LayoutParams.MATCH_PARENT, ViewGroup.LayoutParams.MATCH_PARENT); this.addView(topLayer,params); } public boolean paintToggle(){ return topLayer.paintToggle(); }

    这里有个地方千万记着要改掉,也就是重写的callback方法

    @Override public void callback(PaintView stampView) { for (int i = 0; i < this.getChildCount(); ++i) { if(this.getChildAt(i) instanceof PaintView){ if (this.getChildAt(i) != stampView) { ((PaintView) this.getChildAt(i)).setViewEnable(false); } } } }

    因为如果不加this.getChildAt(i) instanceof PaintView这层判断,TopLayer强制转化成PaintView,App直接崩溃。

    再在主Activity里面添加一些简单代码

    private Button paintBtn; private void InitView(){ addBtn=(Button)findViewById(R.id.add_btn); paintBtn=(Button)findViewById(R.id.paint_btn); paintLayout=(PaintLayout)findViewById(R.id.paint_layout); toast=Toast.makeText(this,"",Toast.LENGTH_SHORT); } private void InitListener(){ addBtn.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View view) { paintLayout.setCanInit(true); tips("点击屏幕,添加图案!"); } }); paintBtn.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View view) { boolean b=paintLayout.paintToggle(); if(b){ view.setBackgroundColor(Color.BLUE); }else{ view.setBackgroundColor(Color.GRAY); } } }); }

    最后再在布局代码中加上按钮就行了,这里就不写了。

    (未完待续)

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