QuickHit项目

    xiaoxiao2021-12-14  24

    首先编写类,游戏类,玩家类,级别类 玩家类的属性:levelNo玩家编号类,currScore玩家当前积分,stratTime当前级别开始时间,elapsedTime 当前级别已用时间 级别类的属性:levelNo各级别编号,strLengh一次输入的字符串长度,strTime各级别输出字符串的次数,timeLimit各级闯关的时间限制 perScore各级别输入一次正确的得分! 游戏类:player玩家属性(玩家来玩游戏) 因为级别类不包括各个级别的具体参数信息,所以增加一个levelParam类,创建一个长度为6的数组,存放各个级别的参数信息

    首先game类(先有游戏才能玩): 方法有二:printStr()        printResult() 1:printStr()方法:生成随机的字符串,使用switch选择结构以生成的随机数进行判断生成的字符串。字符串的长度不得大于各级别输出字符串的长度。 int strLength=LevelParam.levels[player.getLevelNo()-1].getStrLength();由于数组下标是从0开始的,获取该级别输入 的字符串的长度定位到数组中的一项要使用(级别号-1 )定位数组下标。创建一个0到5的随机数,创建StringBuffer对象来拼接字符串。该方法返回 一个拼接好了的字符串。 2:long time=System.currentTimeMillis();获取系统当前时间的毫秒数(严谨到毫秒) (time-player.getStartTime())/1000>LevelParam.levels[player.getLevelNo()-1].getTimeLimit()如果游戏所用时间大于 游戏规定的时间,判断出局!  player.setCurScore(player.getCurScore()+LevelParam.levels[player.getLevelNo()-1].getPerScore());加上当前获得的分数         player.setElapsedTime((int)(time-player.getStartTime())/1000);计算玩游戏所需的时间 输出当前这一关的信息,当进行到第六个级别(最高级别)时,将级别清空,还原为1. --Player类:创建游戏类(game对象),记录循环的次数,将级别初始为1. game.getPlayer().setStartTime(System.currentTimeMillis())记录下游戏开始时间! 循环条件,小于输入次数,接收随机生成的字符串,如果用户输入的字符串与该字符串相等,继续游戏,否则,gameOver! --Text类:直接调用player类的print()方法!

    //游戏类

    class Game {     //玩家对象作为变量     public Player player;          public Game(Player player) {         super();         this.player = player;     }     public Game() {     }     public Player getPlayer() {         return player;     }     public void setPlayer(Player player) {         this.player = player;     }     Random random = new Random();     public String printstr(){         StringBuffer buffer = new StringBuffer();//创建一个StringBuffer 对象,用来不断的存储和改变字符串内容              int str =Levelparam.leves[player.getLevelNo()-1].getStrLength();                  for (int i = 0; i < str; i++) {//采用循环 加上判断的方式, 生成对应长度的字符串             int rand = random.nextInt(str);             switch(rand){             case 0:                 buffer.append("Q");                 break;             case 1:                 buffer.append("W");                 break;             case 2:                 buffer.append("E");                 break;             case 3:                 buffer.append("R");                 break;             case 4:                 buffer.append("D");                 break;             case 5:                 buffer.append("F");                 break;             }         }         System.out.println(buffer.toString());         return buffer.toString();        //返回这个做好的字符串     }     public void printReslut(String out, String jieshou)     {         if(out.equals(jieshou))         {             long time = System.currentTimeMillis();             //如果超时             if((time-player.getStartTime())/1000>Levelparam.leves[player.getLevelNo()-1].getTimeLimit())             {                 System.out.println("已超时,您的速度有待提高");                 System.exit(1);             }             else             {                 //当前说获得分值                 player.setCurScore(player.getCurScore()+Levelparam.leves[player.getLevelNo()-1].getPerScore());                 //游戏所需时间                 player.setElapsedTime((int)(time-player.getStartTime())/1000);                 int Level = player.getLevelNo();                 int score = player.getCurScore();                 int usetime = player.getElapsedTime();                 System.out.println("输入正确,您的级别是"+Level+"您的积分是"+score+"已用时间"+usetime);                 if(Level==6)                 {                     System.exit(1);                     System.out.println("游戏结束");                 }             }         }         else         {                 System.out.println("游戏失败");                 System.exit(1);         }              }

    }//等级类

    public class leve {

        private int leveNo;     private int strLength;     private int strTimes;     private int timeLimit;     private int perScore;          public leve(int leveNo, int strLength, int strTimes, int timeLimit,             int perScore) {         super();         this.leveNo = leveNo;         this.strLength = strLength;         this.strTimes = strTimes;         this.timeLimit = timeLimit;         this.perScore = perScore;     }     public leve() {         super();     }     public int getLeveNo() {         return leveNo;     }     public void setLeveNo(int leveNo) {         this.leveNo = leveNo;     }     public int getStrLength() {         return strLength;     }     public void setStrLength(int strLength) {         this.strLength = strLength;     }     public int getStrTimes() {         return strTimes;     }     public void setStrTimes(int strTimes) {         this.strTimes = strTimes;     }     public int getTimeLimit() {         return timeLimit;     }     public void setTimeLimit(int timeLimit) {         this.timeLimit = timeLimit;     }     public int getPerScore() {         return perScore;     }     public void setPerScore(int perScore) {         this.perScore = perScore;     }      }//Levelparam 类,用来制定游戏等级的规则 public class Levelparam {     public final static leve[] leves = new leve[6];     static{         leves[0]=new leve(1,2,10,30,1);         leves[1]=new leve(2,3,9,26,2);         leves[2]=new leve(3,4,8,22,5);         leves[3]=new leve(4,5,7,18,8);         leves[4]=new leve(5,6,6,15,10);         leves[5]=new leve(6,7,5,12,15);              } }//玩家类 class Player {     //玩家等级

        private int levelNo;

        //玩家积分

         private int curScore;

        //游戏开始时间

         private long startTime;

        //游戏所用时间

         private int elapsedTime;           public int getLevelNo() {         return levelNo;     }     public void setLevelNo(int levelNo) {         this.levelNo = levelNo;     }     public int getCurScore() {         return curScore;     }     public void setCurScore(int curScore) {         this.curScore = curScore;     }     public long getStartTime() {         return startTime;     }     public void setStartTime(long startTime) {         this.startTime = startTime;     }     public int getElapsedTime() {         return elapsedTime;     }     public void setElapsedTime(int elapsedTime) {         this.elapsedTime = elapsedTime;     }     public void print(){                      Scanner input = new Scanner(System.in);             Game game= new Game(this);//创建游戏实例                          game.getPlayer().setLevelNo(1);             for (int i = 0; i < Levelparam.leves.length; i++) {                                               setLevelNo(getLevelNo()+1);                 this.curScore=0;                 System.out.println("恭喜你进入下一级别");                 game.getPlayer().setStartTime(System.currentTimeMillis());//游戏开始,给Player的开始时间赋值                 //内层循环                 for(int j=0;j<Levelparam.leves[game.getPlayer().getLevelNo()-1].getStrTimes();j++)                 {                                     String out=game.printstr();//接收游戏输出的字符串                     String in=input.next();//接受玩家输入的字符串                     game.printReslut(out,in);//判断     } }     }

    }

    //测试类

    public class Test {     public static void main(String[] args) {         Player py = new Player();         py.print();     } }
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