tetrahedron
Problem Description
Given four points ABCD, if ABCD is a tetrahedron(四面体), calculate the inscribed(内接) sphere(球) of ABCD.
Multiple test cases (test cases ≤100 ). Each test cases contains a line of 12 integers [−1e6,1e6] indicate the coordinates of four vertices of ABCD. Input ends by EOF.
Output
Print the coordinate of the center of the sphere and the radius, rounded to 4 decimal places. If there is no such sphere, output “O O O O”.
0 0 0 2 0 0 0 0 2 0 2 0 0 0 0 2 0 0 3 0 0 4 0 0
Sample Output
0.4226 0.4226 0.4226 0.4226 O O O O
思路:
首先用叉积判断是否四点共面,若四点共面,则不能形成四面体。随后,利用四面体体积公式,海伦公式(求三角形面积),四面体内心公式,求出四面体的内切圆半径和内心。
设四个点是A、B、C、D,那么内切球的圆心可以表示为
||||代表欧几里德的范式,本质是求距离。 注意: 在||(b-a)(c-a)||d中,b-a是求两个点b和a的差,返回值ba点={b.x-a.x, b.y-a.y,b.z-a.z}。同理,c-a是求两个点c和a的差,返回值ca点={c.x-a.x, c.y-a.y,c.z-a.z}。(b-a)(c-a)是两个向量ba点和ca点的叉积,返回值baca点= {(b.y-a.y)(c.z-a.z)-(c.y-a.y)(b.z-a.z), (b.z-a.z)(c.x-a.x)-(b.x-a.x)(c.z-a.z), (b.x-a.x)(c.y-a.y)-(b.y-a.y)(c.x-a.x)} ||(b-a)(c-a)||是求向量baca点的长度,返回值=, = sqrt(((b.y-a.y)(c.z-a.z)-(c.y-a.y)(b.z-a.z))^2 +((b.z-a.z)(c.x-a.x)-(b.x-a.x)(c.z-a.z))^2 +( (b.x-a.x)(c.y-a.y)-(b.y-a.y)(c.x-a.x))^2),结果是一个常数e ||(b-a)(c-a)||d是求向量d的倍数乘积,返回值={e*d.x, e*d.y, e*d.z} 还差的函数:常数乘向量,向量加法。
半径r可以表示为
程序代码:
using namespace std;
typedef long ll;
typedef unsigned long ull;
const
int mod=
1000000007;
const
int N=
1e6+
100;
int n,
m,c[N],pre[N],sum[N],a[N],ans[N];
struct Point{
ll
x,
y,z;
void
read()
{
scanf(
"%lld%lld%lld",&
x,&
y,&z);
}
}p[
6];
/*两点相减,在||(b-a)*(c-a)||*d中,b-a是求两个点b和a的差,返回值ba点={b.x-a.x,b.y-a.y,b.z-a.z}
Point operator-(Point a,Point b)
{
return (Point){b.x-a.x,b.y-a.y,b.z-a.z};
}*/
Point operator-(Point a,Point b)
{
Point
m;
m.
x=b.
x-a.
x;
m.
y=b.
y-a.
y;
m.z=b.z-a.z;
return m;
}
/
*两点叉积,(b-a)
*(c-a),ba,ca的叉积,{a.
y*b.z-b.
y*a.z,a.z
*b.
x-a.
x*b.z,a.
x*b.
y-a.
y*b.
x}
Point cross(Point a,Point b)
{
return (Point){a.
y*b.z-b.
y*a.z,a.z
*b.
x-a.
x*b.z,a.
x*b.
y-a.
y*b.
x};
}
*/
Point cross(Point a,Point b)
{
Point n;
n.
x=a.
y*b.z-b.
y*a.z;
n.
y=a.z
*b.
x-a.
x*b.z;
n.z=a.
x*b.
y-a.
y*b.
x;
return n;
}
//点到原点的距离,||(b-a)
*(c-a)||是求向量baca点的长度,结果是一个常数,||·||欧几里得的范式,本质是求距离
double dis(Point a)
{
return sqrt(a.
x*a.
x+a.
y*a.
y+a.z
*a.z);
}
//两个向量的点积
double dot(Point a,Point b)
{
return a.
x*b.
x+a.
y*b.
y+a.z
*b.z;
}
//判断是否共面,共面dot(
m,c-a)为
0
double pointtoface(Point c,Point a,Point b,Point d)
{
Point
m=cross(b-a,d-a);
return dot(
m,c-a)/dis(
m);
}//三维几何中点到面的距离利用 向量a
*向量b=|a|
*|b|
cos(ang)
int main()
{
long double
s[
5];
//输入四个点的坐标
while(~scanf(
"%lld%lld%lld",&p[
1].
x,&p[
1].
y,&p[
1].z))
{
p[
2].
read();
p[
3].
read();
p[
4].
read();
//判断是否共面,(b-a)
*(c-a)与d求点积,点积为
0则共面
if(dot(cross(p[
2]-p[
1],p[
3]-p[
1]),p[
4])==
0)
{
printf(
"O O O O\n");
CT;}
double ts=
0;
//求面积
//(c-b)
*(d-b)
s[
1]=dis(cross(p[
3]-p[
2],p[
4]-p[
2]))/
2;
//(c-a)
*(d-a)
s[
2]=dis(cross(p[
3]-p[
1],p[
4]-p[
1]))/
2;
//(b-a)
*(d-a)
s[
3]=dis(cross(p[
2]-p[
1],p[
4]-p[
1]))/
2;
//(c-a)
*(b-a)
s[
4]=dis(cross(p[
3]-p[
1],p[
2]-p[
1]))/
2;
printf(
"%f %f %f %f \n",
s[
1],
s[
2],
s[
3],
s[
4]);
//求面积和
for(
int i=
1;i<=
4;i++)
ts+=
s[i];
//求高
double h=pointtoface(p[
3],p[
1],p[
2],p[
4]);
double r=fabs(
s[
3]/ts
*h);
//求坐标
double
x=(
s[
1]
*p[
1].
x+
s[
2]
*p[
2].
x+
s[
3]
*p[
3].
x+
s[
4]
*p[
4].
x)/ts;
double
y=(
s[
1]
*p[
1].
y+
s[
2]
*p[
2].
y+
s[
3]
*p[
3].
y+
s[
4]
*p[
4].
y)/ts;
double z=(
s[
1]
*p[
1].z+
s[
2]
*p[
2].z+
s[
3]
*p[
3].z+
s[
4]
*p[
4].z)/ts;
printf(
"%.4f %.4f %.4f %.4f %.4f\n",ts,
x,
y,z,r);
}
return 0;
}
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