OpenGL获取支持的顶点属性个数

    xiaoxiao2021-12-14  17

    GLint nrVertexAttrib; glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &nrVertexAttrib); cout << "从系统支持的顶点属性最大为:" << nrVertexAttrib << endl;
    转载请注明原文地址: https://ju.6miu.com/read-970652.html

    最新回复(0)